MMORPGs - Ruined By Non Role-Players?
Thanks to RPGDot for their new editorial discussing why actual in-character roleplaying in MMORPGs is dying out, as more and more 'action fans' are being attracted to RPGs. The article suggests: "When you take an MMORPG apart to analyze what it is, you discover pretty quickly that it's mostly a huge graphical chat room... the role-playing aspect of an MMORPG is nowhere in the [priority] list, which leaves the few poor souls who are willing to do so in the dust, grinding their teeth at the l337 speech they are subjected to." But it seems in-game bugs and glitches make it difficult for even the most hardcore role-player to keep in-character: "It's hard to sustain a willingness to role-play when the mindless android in front of you swallows your shuttle ticket without so much as an apology."
It's not just that adventure gamers are `ruining' the experience.
:)
I used to play Dark Age of Camelot. Excellent MMORPG, as well designed as they come. But I've long since stopped playing, because the experience was just too artificial.
In a pen and paper or even a computer RPG, the world changes in epic ways as you advance through the story. But because the world of an MMORPG has to be consistent for players, the world cannot change too much. For example, the king of the fairies will have to always be there, you can't guide empires to ruin, buildings stand forever-- the sense of changeability that is otherwise present in RPGs is lost. So is mortality, because you respawn. You might be penalised, but your character can't be dead and gone. Where then is the comradeship? Can you really feel for an immortal character as you would for a real companion (well, RPG companion)? There's a good reason D&D players become very attached to their characters, and spend a lot of time mourning their deaths, but it is partly that mortality that makes their journey perilous and exciting.
I think some of the MMORPGs out there really are very good, but they lack a certain je ne sais quoi that story- driven RPGs have. And that is a problem with the melding of genres, rather than who's playing them. I recognise that there are many more issues to consider, but i feel that this is one of the major ones.
Just my 2 cents.