No Doom 3 This Year?
Ant writes "According to an article at Blue's News: 'Though id Software basically invented the idea of using "when it's done" as a release date, and thus did not specify a release date when DOOM 3 was announced, many have been assuming that the game would be available for this year's holiday season. Now a report on HomeLAN Fed cites Activision's 2003 release calendar and quarterly financial conference call... [saying that] Activision admits that this matter is entirely in id's hands, but that they are not expecting the game this year, and have it "penciled" on their calendars for fiscal Q4 (Jan-March) 2004.' Additionally, Quake IV is now due in Fiscal 2005 (which begins April 2004)."
Is nVidia and ATI. The new version of any game like this generates as much sales for them as it does for whoever put the game out I bet.
I'd also bet that AMD and Intel see a nice little spike when a new generation hallmark game comes out. Thats the kind of thing that everyone is waiting for to upgrade...
They who would give up an essential liberty for temporary security, deserve neither liberty nor security
Consider that he's mostly "only" doing the 3D graphics engine, and that a couple mod groups have started to modify Quake into something quite different from a FPS (I remember a racing game). Once the engine is up and running, you can code the actual "game implementation" anyway you like, ie any game style. I'm pretty sure somebody could evolve Doom3 into a RTS, given enough time and incentive.
Maybe this is a sign that there are good things to come. I just hope that there is some true innovation involved.
In the past week, this date has just come out of nowhere and is now generally accepted as the release date. Not that long ago, there was an interview with someone at id that suggested the engine was complete and it was just down to finalising level design.
It wouldn't surprise me if HL2 has been a factor here. Everyone was shocked at the E3 debut of Half Life 2, and full, full credit to Valve. Over the past 2 years especially, Valve have taken all the criticism of "you're just happy to sit on the laurels of Half Life you lazy b's", and sat back and blown everyone away when it mattered.
Certainly some aspects of the Doom 3 engine seem from reports awful in comparison to HL2's engine - poorer scaling in terms of system spec, Environment manipulation (which HL2 blew everyone away with at E3 but is apparently very poor in the current Doom 3 engine) and a plethora more effect/shader programs than Doom 3.
The competition is good, because its a chance to force id's hand to play catch up. For too long, id and Carmack have sat in almost demi-God mode over the PC games market with the Doom 3 hype and you have to wonder if maybe they have got a little complacent.
Oh, and a final issue, purely to play Devil's Advocate, I understand Half Life 2 uses DirectX and some might suggest that it is the reason why HL2 apparently is more scalable and achieves more effects more easily across many performance levels. Could HL2's apparent conquering of Doom 3 at the moment be the defining moment of DirectX's conquering of OpenGL?
DirectX 9 was the first to allow the use of all the latest fancy pants shader stuff of the bleeding edge graphics cards.
I believe OpenGL can do those things to an extent but at least until OpenGL 2.0 comes out, DirectX will be the top graphics API.
What really blew me away though about HL2 was the physics and wickedly creative game play like shoot the rope and the huge thingie swings down and kills everything in it's path. And those rediculously tall creatures. Things which really have nothing to do with the graphics themselves. It's phsyics and creative character design.
DooM3 relied on more corridors and darkness. HL2 brought the monsters out into the light which is so much less cliche it's actually "scarier." Plus you actually get to see the full magnitude of what it is you're shooting at.
Walking down a brightly lit street and a huge monster jumping out at you will make me jump higher than one jumping out of the shadows where they have been hiding for years.
HL2 is definitly getting my money as will ATI or nVIDIA. DooM3 I'm skeptical about.
Ben
Work Safe Porn
Looking at the HL2 and D3 trailers, it is pretty clear that the lighting effects in Doom are far superior. Watch the HL2 guys pass through a shadow and their entire body changes shade all at once (kinda like in the original Doom :P). In D3 the shadows pass over the creatures in a far more realistic fasion, including shadows cast by dynamic lights (remember the bathroom scene?).
The HL2 physics appear to be a lot better though. Not a big suprise there, Id has never really shown much interest in good physics (strafejumping anyone?). I'd also bet HL2 will have the better AI. And the HL2 engine will probably be more versatile: larger areas, more enemies on the screen, stuff like that.
I expect HL2 will be the choice for "kill your friends online", and D3 for "at home with the lights off getting the shit scared out of you". Personally I'm getting kinda tired of the former, so I'm really looking forward to D3.