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NVidia Doesn't Play Nice With Half-Life 2

Sevn writes "Apparently, there's a hardware anti-aliasing bug in many new graphics cards that's surfaced in relation to Half-Life2. The details are on a forum post at HalfLife2.net. It seems that many ATI cards will be able to work around the problem, but nVidia users may not be able to. Here is a link to the original X-bit Labs story." The X-Bit Labs article explains further, citing issues with "...Full-Scene Anti-Aliasing, a popular feature that dramatically improves image quality in games... This is a problem for any application that packs small textures into larger textures. The small textures will bleed into each other if you have multi-sample FSAA enabled [in DirectX 9.0]."

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  1. Re:The next time you pooh-pooh consoles... by Zathrus · · Score: 4, Interesting

    Sure... and when you get graphics quality anywhere vaguely close to HL2 let me know. And no, 480 interlaced doesn't cut it. At all.

    Which is something most console gamers forget -- the actual resolution of console games is horrible. You're basically running at 640x480 interlaced, which is a resolution that no PC would run at nowadays. Yes, there are a few games (mostly Xbox) that can do HDTV, sometimes even at 1280x720p, but they're few and far between because of low developer support and insufficient hardware power.

    The "10 year old" bit is so offtopic for this thread it's funny.