NVidia Doesn't Play Nice With Half-Life 2
Sevn writes "Apparently, there's a hardware anti-aliasing bug in many new graphics cards that's surfaced in relation to Half-Life2. The details are on a forum post at HalfLife2.net. It seems that many ATI cards will be able to work around the problem, but nVidia users may not be able to. Here is a link to the original X-bit Labs story." The X-Bit Labs article explains further, citing issues with "...Full-Scene Anti-Aliasing, a popular feature that dramatically improves image quality in games... This is a problem for any application that packs small textures into larger textures. The small textures will bleed into each other if you have multi-sample FSAA enabled [in DirectX 9.0]."
My understanding, after reading the article, is that NVidia doesn't play nice with Half-Life 2. HL2, when in full-screen anti-aliasing mode, triggers bugs in some video cards. ATI is able to work around these bugs (driver upgrade?), while NVidia seems to be either unable or unwilling to do so.
I can't say that I don't give a fuck. I've just run out of fuck to give.