Book Series Explores Kojima, Miyamoto, Wright
Thanks to an anonymous reader for pointing to an overview of the Ludologica book series, offering critical, academia-heavy videogame analysis on a number of seminal titles, from "highlighting the political and ideological messages" behind Hideo Kojima's Metal Gear Solid 2, to the "video game becoming a living organism" in Bruce Shelley's Age Of Empires. Unfortunately, these books are only confirmed in Italian-language form thus far, but further volumes will deal with Myst, Silent Hill, Doom, and Gran Turismo (?), as well as a in-the-planning-stages special to mark the 15th anniversary of Sim City.
What's with the "Gran Turismo(?)" ... what bleeding question mark? Gran Turismo is a *great* game, and when played properly encompasses many of the skillsets that are needed when playing any game well:
* The optimal distribution of finite resources.
* The creation of short, medium and long term strategies.
* The absolute, positive *need* to enter a mental state of heightened concentration while remaining relaxed. Much like Rocket Arena on a good day, actually.
The only thing I can't do is rail my mate through the back of the head.
Dave
I write a blog now, you should be afraid.
Are these books all in Spanish? Are there english versions available? I can't seem to find any on the site...
Excerpts would be nice too....
Robots are everywhere, and they eat old people's medicine for fuel.
That's funny. During our planning meetings for Age of Empires, I don't ever recall the topic of "artificial life" ever coming up. Come to think of it, I don't ever remember Bruce ever talking about it. If he did, he didn't mention it in my presence or write in the design docs. From what I remember, the goal was to make a kick ass real-time strategy game along the lines of Civilization.