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Indie Developers Show They've Got Game

Thanks to Wired News for their article discussing the continuing rise to prominence of high-quality independent games. The successes are pinpointed: "Determined independents are making it in the game business. Where they're making their mark - and profits - is on the PC, through creative Net-based distribution, and in genres and with audiences that the mainstream game industry typically ignores or has left behind", and the article explains how companies like PopCap Games are actually making money nowadays, with "'deluxe' downloadable versions of their games that... offer additional features, such as additional game modes, better graphics and music, as well as the ability to play offline."

5 of 15 comments (clear)

  1. That's it? by whoda · · Score: 5, Informative

    Puzzle games are the best example they could find? What about SOLDAT?

  2. Big Time Software by Rxke · · Score: 4, Informative

    Good eample of a succesful game: 'Combat Mission:Beyond Overlord' Found their demo yeaaaaars ago on a CD with shareware/free games/demostuff. They called it something like 'realtime-turn-based-wargame' Thinking, 'yea right ,another one of those badly written, boring things,' but startded it up anyway.... And lost hours, days, weeks, months of my life playing it (bought the full version on the net of course) This thing is a real 3-D campaign- turn-based-blahblahblah. You just have to see it to believe it. The setting is WWII Europe, and it's really beautifully implemented, with a lot of attention to historical accurracy.Those guys went into a lot of trouble to make their infantry, tanks, vehicles, terrains as good as they could, and that's nearly perfect. Seen a lot of commercial stuff that can't touch it. Nice thing is, you plot the course of action, but your units react 'intelligent,' for instance if you order them to run through open land, and they get shot at, they scramble for cover, often ignoring your commands to a degree. (They WILL try to continue, but often they search for a more protected course. Sometimes they panic, and then you can't order them around anymore before they get their wits together again...So you have to calculate these kind of things in before you go into action, just like a real commander would. Later they made a follow-up, 'beyond barbarossa, depicting the germans against the soviet-union'. awesome. Admittedly the guys are a bit crazy, doing all that work to get every detail right, but that makes it such a deep game. Multiplayer capability, a big crowd of users who make new skins et.c. An operation editor et.c. et.c. One word : Battlefront.com

    1. Re:Big Time Software by whoda · · Score: 2, Informative

      psst, they released Combat Mission:Barbarossa to Berlin too.
      Even better than the original.
      Combat Mission

    2. Re:Big Time Software by Rxke · · Score: 4, Informative

      AND they're working on the battles in the african ('Africa Korps') desert (Rommel, General Patton...) looking really good...

  3. Spiderweb Software by Rubel · · Score: 2, Informative

    Another company that always gets mentioned -- and for good reason -- is Spiderweb. They make solid, fun to play, RPGs with intriguing and well-thought-out stories. I'm particularly fond of the new "Geneforge" series.