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X-Plane - An Obsession For Realism

caseih writes "Popular Science is running an article on Austin Meyer, the creator of the popular X-Plane flight simulator. Although not an open source project, X-Plane has a devoted community of flight enthusiasts and developers who are striving to make it the most realistic flight simulator ever. In fact, flight characteristics are calculated in real time from aircraft design data, not static tables like MS Flight Simulator. PopSci has a neat picture showing X-Plane calculating the lift-drag vectors in real-time across an aircraft. Meyer's quest for realism in his simulations dominates the development and use of X-Plane."

3 of 376 comments (clear)

  1. Wrong Section: X-Plane is not a game by RalphBNumbers · · Score: 5, Insightful

    Alot of other flight sims are games, X-Plane is not. This is a serious piece of software used by alot of professionals to model and simulate prospective aerospace designs. I can't count the times it has been emphasized to me that this is not a game. ...that said, it's damn fun sometimes.

    --
    "The worst tyrannies were the ones where a governance required its own logic on every embedded node." - Vernor Vinge
  2. Re:In contrast, Salon.com's "Air Osama" article by torpor · · Score: 5, Insightful

    The media hate videogames because both videogames and media are competing for your attention.

    If you're playing videogames, you're not watching TV.

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  3. Re:Too bad it's proprietary (aka: useless) by danheskett · · Score: 5, Insightful

    Passion isn't enough. This type of programming is not "write a text editor" or write a replacement for Notepad.

    Its scientific, requires loads of specific realm based knowledge, and eons of refinement and highly technical skills.

    Its a simulation engine that is precise and accurate. It's not just a toy.

    OSS is great. But not for everything. Somethings are too narrow for a sufficently wide pool of programmers to latch onto and program on thier own. The number of OSS-comitted programmers, with aero-engineering skills, with 3D programming knowlegdge, with sufficent free time and sufficent drive to replicate this level of work is very, very, very small.