The 25 Smartest Moments in Gaming
gorgon_123 writes "GameSpy has been running a feature on the 25 Smartest Moments in Gaming. The feature has been in progress all week, and comes exactly one month after another special series, the 25 Dumbest Moments in Gaming." This set of accomplishments are shrewdly divided into 'Smart Move!' ("This is your standard issue smart business decision."), 'Good Prediction' ("Someone had a vision."), and 'Blind Luck!' ("Somebody was in the right place at the right time and did something that just clicked.") Quake's multiplayer innovations, the Playstation, and, of course, Nolan Bushnell and Pong make the Top 5, but what's missing from this list, and why?
I mean, I liked EverQuest as much as the next guy, but Delsyn (who had comments at the bottom of that page) was a bit on the generous side when talking about their customer service.
CS was never perfected in EQ. Rather, it was pretty damn close about a year after release, at which point Sony Online showed back up, put certain people (George Scotto, for example) in key positions, and proceeded to give EQ CS the ass reaming it had been waiting for. To say that the Star Wars Galaxies team has forgotten all those lessons verges on senility. The SWG CS method (filing CS tickets which get answered later whether the player is online or off) is far more efficient, and the only reason CS seems worse in SWG is that SWG is new, and the number of CS tickets filed is way up. Once things settle, CS will likely be slightly better in SWG than in EQ, despite the lack of a volunteer-supported CSR corps.
They left out the first RPGs. What about the first time characters improved as the game progressed? Or the first game you could save a game? When was the first time stats were used in a game? What about the first time an influencable plot was added to a game?
Hoist Number One and Number Six.