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Valve Defuses NVidia Half-Life 2 Issues

suineg writes "Gabe Newell, Valve's main man, has commented on Half-Life 2 and anti-aliasing problems with DX9 cards over at HalfLife2.net: '[The current problems] ...will look like a bright or dark line on the edge of a polygon. This is not a new problem. Artifacts may show up more frequently in Half-Life 2 simply because we've eliminated lots of other artifacts, and because we have a lot of variation in scene lighting due to our art direction.'" As far as solutions go, Newell has some: "ATI has supported... [the centroid work-around] form of anti-aliasing for the 9000 series... [as for] NVIDIA's [hardware], that doesn't support centroid sampling... you trade off some pixel shader bandwidth to clamp the texture coordinates."

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  1. It's not that big a deal... by wickedj · · Score: -1, Troll

    First off. Yes, we're trading old artifacts for new ones. Big woop. That's the way everything works. The next-gen cards will address this issue but more than likely, something else will cause a problem. This is how we progress.

    In any case, I doubt it will detract from HL2 all that much. The artifact has always been there, it's just easier to notice now. Personnally, I don't run many games with alot anti-aliasing anyways because I feel that performance overrides graphics quality (mostly in multiplayer) when it comes to importance.