Valve Defuses NVidia Half-Life 2 Issues
suineg writes "Gabe Newell, Valve's main man, has commented on Half-Life 2 and anti-aliasing problems with DX9 cards over at HalfLife2.net: '[The current problems] ...will look like a bright or dark line on the edge of a polygon. This is not a new problem. Artifacts may show up more frequently in Half-Life 2 simply because we've eliminated lots of other artifacts, and because we have a lot of variation in scene lighting due to our art direction.'" As far as solutions go, Newell has some: "ATI has supported... [the centroid work-around] form of anti-aliasing for the 9000 series... [as for] NVIDIA's [hardware], that doesn't support centroid sampling... you trade off some pixel shader bandwidth to clamp the texture coordinates."
First off. Yes, we're trading old artifacts for new ones. Big woop. That's the way everything works. The next-gen cards will address this issue but more than likely, something else will cause a problem. This is how we progress.
In any case, I doubt it will detract from HL2 all that much. The artifact has always been there, it's just easier to notice now. Personnally, I don't run many games with alot anti-aliasing anyways because I feel that performance overrides graphics quality (mostly in multiplayer) when it comes to importance.