Sega's Grand Plans, Development Changes
Thanks to Gamesindustry.biz for their report detailing Sega's first press conference under their new boss, Hisao Oguchi. As well as announcing "a target of doubling the company's global market share in the next five years", Sega announced better-than-expected Japanese software sales, including a good performance for racing title Initial D, and also detailed major changes in the company's development structure, as explained via a GamePro article - highlights include: "Sonic Team and United Game Artists (makers of Space Channel 5 and Rez) will merge and form a company whose aim is games for casual users. Sega-AM2 will stay as is... [and] Virtua Fighter designer Yu Suzuki will form a new development team."
So is Yu passing AM2 over to someone else? I thought that already was his dream production team.
Then again GTA3 really broke new ground in the series. GTA 1 & 2 were essentially top-down, essentially 2-D shooters that you could drive around in cars. I played GTA2, and it was great, tons of fun. My friend showed me GTA3, and my jaw litterally dropped when I watched him picking off grannies from two blocks away with a sniper rifle, and taking on the SWAT team from a 3D over the shoulder view.
As to Vice City, You might have a point there, since all it is is GTA3 with a little bit of spit 'n polish & a Miami 80's story line, a page taken straight out of the Tomb Raider series.
moox. for a new generation.