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Call to Power 2 To Get Open Sourced?

An anonymous reader writes "Winnie Lee (st_swithin), who did the GUI programming for CTP2, has announced at Apolyton Civilization Site that Call to Power 2 should become available as open source in the near future. She says the news comes 'straight from the horse's mouth', as well as the lead, network, and gamestate programmers. This ends a month-long hunt and negotiation for the code with Activision." This looks close to a done deal, and is excellent news for strategy gamers and fans of this Civilization-related title if everything comes through.

1 of 19 comments (clear)

  1. Re:Nah, Alpha Centauri is where it's at... by AvitarX · · Score: 0, Offtopic

    Unit customization was way too abusable.

    You could make paradropping colonizers, drop in, build base, airport in an army.

    Also paradropping 1,1,1 (well actually I think 1,3,1 was the same cost) units was brutal.

    Pound city with helicapters till it was empty, paradrop in, move helicopters into city with there last move. Repeat. I could take about 5 cities in 3 turns before the helicopters got weak.

    Blinking was also WAY to powerful, but I guess that is a balance issue. Blink hovertanks with max attack totally owned. The attack rating got incredibly high towards the end.

    More balance problems, the Gian were so so so powerful. with the 2 efficiency bonus they could dominate late middle game on a large map. I played and got a sick high score, and it could have been higher. I was getting 2 or 3 futute techs a turn, but tired of it so became one with the planet.

    Oh well, my friend and I used to play together and 0wn the computer all night long, and it was a lot of fun. but unit building was just another imbalace in my opinion, and not a plus.

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg