White Wolf Ends The World Of Darkness
KrinnDNZ writes "So White Wolf has been providing us geeks with angsty roleplaying pleasure as vampires, werewolves, and various other beasties, ever since the early 90s. Guess what - it's over. I'll have to admit that it takes guts to have your RPGs' 'big story' include the end of their world, but they're doing it, and they've got a date, 171 days from now." This seems to mean that well-known pen-and-paper RPG titles like Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, and Hunter: The Reckoning are genuinely being retired.
I have a good friend who's former roomie works for white wolf... I wonder if he's going to have a job in 170 odd days... I hope my company doesn't announce a personal armageddon anytime soon...
wordtrip.com
Maybe now I won't have to worry about getting jumped by a LARP 'vampire' when I cut through the public park to get home after being out partying Saturday night.
It's not that I'm afraid, it's just that I'm tired of kicking their asses.
"Yeah, lets play the final wrapup, where no matter what your characters do, they are all going to DIE in a massive battle that they can ultimately do nothing to change."
*grin*
Which is a shame as Demon is the best game they have done in ages.
:)
I always said if WW came out with a good new game the world would end, but I didn't really mean it this literaly
I already have a copy of Shadowrun.
My Journal
Anyone who knows their Ghostbusters (which, incidentally, made a pretty neat RPG itself back in the day) knows that the idea of the Dead rising from their graves (Which the whole vampirism thing has at its heart) is an obvious sign of end times.
The End Of The World Is Nigh is the only logical place for the story to go, then.
"I Know You Are But What Am I?"