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Silicon Knights On History, Nintendo, Miyamoto

Thanks to GameSpy for their new interview with Dennis Dyack, founder of Silicon Knights, the developers of the Blood Omen: Legacy Of Kain, as well as Eternal Darkness and the forthcoming Metal Gear Solid: The Twin Snakes. Dyack discusses working with Shigeru Miyamoto on MGS: "Working with Miyamoto is like working with Aristotle ... like working with one of the great masters. I said this at a press conference: 'Gameplay is his ocean, and he navigates it like no one else.'" and praises Nintendo's vision: "When [Nintendo ex-president Yamauchi] appointed Iwata as his successor, we were all amazed, but it was a great call. Look at his aggressive approach: the GBA-SP, for example. He said it best at the press conference, 'We know what happened, we know what the issues are - we're moving forward.' And what did the other groups do? Microsoft cancelled its party. Sony talked up a handheld that it didn't show."

18 comments

  1. GNAA Releases the iNigger by Anonymous Coward · · Score: -1, Troll
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  2. Computer games should be X-rated. by Krapangor · · Score: -1, Troll
    Computer games are bad for children. Instead of spending their time with other children, they sit lonely in froont of the computer and play games. However playing with other children is extremely important for developing social skills and communicative abilities.
    Furthermore the logic in computer games is often flawed and usually the objectives are little challenging. E.g. you run around in a 3D labyrint and shoot people and monster in the head. This stifles the intellectual development of the children leaving their mental abilities below the levels they could have reached if they learned serious stuff or played with other children instead.
    It's well known that in the computer affine areas like sillicon valley severe personality disorders like Aspberger's or AHDTV are increasingly spreading.

    We have now reached a level where the goverment should step in and protect the childrens from their own parents. This is not quite intruding into their personal privacy as it might seem. I think nobody here would object if govermental bodies would take away the children from people hurting them. And that's exactly want happening here. The only difference is that the damage is done to the development of the mental health of the children. For the first time in his presidency Bush junior could get something right first place and restrict the access to computer games for little children.

    --
    Owner of a Mensa membership card.
    1. Re:Computer games should be X-rated. by Anonymous Coward · · Score: 2, Funny

      Mensa member, beware of the high IQ

      Translation: Hey all you smart dudes, watch out for my high Insanity to Questionability ratio.

    2. Re:Computer games should be X-rated. by Anonymous Coward · · Score: -1, Flamebait

      Gee if you had your way all our games would involve walking through flower beds and sniffing flowers. BIG FUDGING DEAL!

      And also it is the PARENTS fault for having kids play the wrong kinds of games and or not controlling the amount of time they are on them. Funny how you and the "media" love to blame the games but not the underlying problem, the PARENTS who aren't parenting properly and or don't give a damn.

  3. First non-troll/non-crapflood post! by gasaraki · · Score: -1

    Or does claiming that make it a troll/crapflood? Damnit.

  4. Online "Book of Five Rings" by RobotWisdom · · Score: 3, Informative

    ..is here. It was written in 1645: [author bio]

  5. No comment. by Anonymous Coward · · Score: -1, Offtopic

    I think this is the story that got the least amount of comments in the history of /.

  6. GNAA by Anonymous Coward · · Score: -1, Troll

    Maybe Krapangor should join - or is he already a member?

  7. Dennis Dyack by luekj · · Score: 2, Insightful
    Also Dennis was noted in his interview for completely not answering the question:

    "Have you completely abandoned the original MGS look and feel as a side effect of graphicalizing Metal Gear: Twin Snakes?"

    Just something about that team's character modeling and textures is distant from the feel and tone set by the original game's art.

    Oh well.

    --
    Many Thanks,

    Luke

    1. Re:Dennis Dyack by Daetrin · · Score: 1
      Also Dennis was noted in his interview for completely not answering the question:

      "Have you completely abandoned the original MGS look and feel as a side effect of graphicalizing Metal Gear: Twin Snakes?"

      Where exactly was that question asked?

      Just something about that team's character modeling and textures is distant from the feel and tone set by the original game's art.

      What? You mean it's not going to look like this anymore? That sucks =P

      Are there screenshots up somewhere of the new models and textures by which you're making this judgement? Or are you just blowing hot air?

      --
      This Space Intentionally Left Blank
    2. Re:Dennis Dyack by luekj · · Score: 1
      I'm going by what I've seen on IGN Cube [Ign Cube] see subsequent Media Page [Ign cube]

      And No, no one actually asked that question. It's just something that's been burning on me reguarding the remake.

      Some of it might be due to the apparent higher gamma in the gc version, but it's more of an issue with the actual texture and modelists style, rather than the pixelation, jaggies and resolution.

      If I'm going to play mgs (I haven't as of yet)I'd rather play it with the original 'actors' and 'sets' then settle for something sufficiently updated and flashy but with some of the artists/producer's meaning and intent muted or perverted.

      So yeah, I should probably stop whining and just go buy the pc port of MGS and be a willfull abstainer from the gamecube version. But I really hope that the GC version is really good, so I don't have to do that.

      *sigh*, maybe I'm just a troll.

      --
      Many Thanks,

      Luke

  8. Interesting by Daetrin · · Score: 4, Insightful
    For awhile there it seemed like he was just sucking up to Nintendo, but after the bit about the upcoming transition in the industry when systems reach the realistic limit of improved graphics, it seems like he might actually beleive it.

    Of coruse it's a little unfair of me to think of him as sucking up to Nintendo when i tend to view them in the same way. Unfortunatly i'm not sure that things will go the way he clearly hopes. Sure, Nintendo "cares" about video games, but as much as a developer might care about the art itself, they can't stay in buisness if they're not making money.

    Sony (and to some extend Microsoft it seems, though the jury is still out on it) knows how to sell product, regardless of whether they "believe" in video games or are attempting to make their console into an all-in-one system.

    People have dissed Miyamoto for saying that he won't go the route of Grand Theft Auto and such (which is ironic to bring up here, because i had not realized until now that Miyamoto collaborated with SK on Eternal Darkness, clearly he doesn't object to violence if it is necessary for the game's development and is handled tastefully) however he is correct in believing that a game can have great game-play and be lots of fun even without sex adn violence.

    Unfortunatly, Nintendo is right that high quality can make good games without using sex and violence, Sony is right that sex and violence combined with godo marketing can make even a mediocre game popular. Nintendo is focused on making games _good_, but Sony is focused on making games _sell_.

    It would be nice to think that in the end the high quality games (on both PS2 and GCN) would win out over the hyper-marketed sex and violence ones, but it would also be naive to believe that things will inevitably end up that way.

    --
    This Space Intentionally Left Blank
    1. Re:Interesting by chrismcdirty · · Score: 4, Insightful

      First of all, I think Nintendo will always have somewhere, because they'll always have quite a bit of die-hard fans (like me). I'll play other systems, but I own the most games for GCN, simply because they're the highest quality games I see on the market. GTA3 was fun.. but how many times did it crash because it couldn't load enough textures because of the speed I was moving? Way too many. GTA:VC was just like GTA3... lacked innovation. But I digress. I think Nintendo will never completely die, they'll always have a market for the die-hard fans, just like Apple has for their Macs.

      Second of all, Nintendo has somewhere near $6 billion in the bank. It's gonna take quite a bit of screwups for them to go under. Add to that the profit they make on GBA, and that $6 billion can keep on funding other projects.

      --
      It's like sex, except I'm having it!
    2. Re:Interesting by Anonymous Coward · · Score: 0

      "Sure, Nintendo "cares" about video games, but as much as a developer might care about the art itself, they can't stay in buisness if they're not making money."

      But they are. Lots of it. Hell, even the N64 made them money.

      Nintendo are not facing any financial difficulties.

    3. Re:Interesting by Daetrin · · Score: 2, Interesting
      The problem is the second and third party developers. Sega has canceled their sports games for GameCube, Acclaim has stopped producing games for it (yeah, small loss) and Capcom after promising X number of exclusive games for the GameCube is starting to renege on that agreement.

      In all three cases they sited low sales for their GameCube games as the reason for stopping/scaling back production.

      --
      This Space Intentionally Left Blank
  9. Miyamoto & Violence by superultra · · Score: 4, Informative

    directly from miyamoto:

    I try not to use violence as an easy means of expression. It's easier to make people cry than laugh. It's easier to use violence than to describe particular emotions. And it's easier to use blood than to express a certain kind of terror in other ways. It's OK to use violence with quality and for a purpose, but I want to avoid using violence as an easy means just to seek stimulus. We don't have to use it if we have other creative means of expression.

    also:
    People often talk about GTA. But I'm not sure whether that sort of extreme subject matter is always appropriate . . . I'm not convinced that being more realistic makes better games . . . we have to do something that movies cannot do.

    I think you're right, Daetrin. It would be nice to see Nintendo's philosophy overextend Sony's. I doubt that's going to happen on the home console market though. Nonetheless, with the GBA selling as well as it is perhaps that's where Nintendo's philosophy will find a new home. Miyamoto's more interested in creating games inspired by the design of Amelie while US companies like Rockstar are trodding forward with prison brutality and hardcore violent pornography as inspiration. A crossroads indeed.

    1. Re:Miyamoto & Violence by johndoejersey · · Score: 1

      I try not to use violence as an easy means of expression.

      Try telling that to the poor koopas!

    2. Re:Miyamoto & Violence by Squidlor · · Score: 1

      That's the exact same thing that popped into my mind. In his lifetime, Mario has been involved in more violent scenarios than Tommy Vercetti. I mean, what is the difference between slapping a woman and stomping on a turtle until it is dead? I do both of them frequently in the world of video games, but I KNOW and UNDERSTAND that I can't do either in the real world.

      I think Nintendo needs to get off of its high horse and start thinking about the future. Iwata recently realized that consumers aren't going to be a couple hundred thousand consoles just to play Zelda. Great. Welcome to 1999, Iwata!!