Game Distributed Online Forgoes Publishers
KrackHouse writes "A group of developers from Black & White got together and used their bonuses to fund a project called Live For Speed. This online racing simulator uses the Internet as its distribution channel exclusively. No retail stores carry LFS and you need to use PayPal or a credit card to buy it.vIf this is successful will game publishers go the way of the RIAA and face irrelevance? LFS is much less expensive than a typical boxed title and if it ends up becoming a profitable venture more devs will surely jump on the solo bandwagon." It'll be a long time until this sort of thing becomes more common, and there's still a lot of consumer reassurance that comes from buying something in a box and having the disc laying around. It's a nice case study for what will inevitably become the way things are done, though.
Next thing you know they'll be telling about this "new thing" called the GPL... It's Shareware, and it's been around a lot longer than the internet.
See there used to be this thing called Mail (No E at the beginning) and when ppl used floppies (that's the slot in your PeeCee that you never use) they had Public Domain collections (Like Fred Fish for the Amiga). And some were freeware and others were shareware...like, oh Castle Wolfenstein 3D, Doom, etc (ID Software distributed via shareware for a long time)...
And why this game? There 's a much better Open Sourced game called Racer...and unlike this game, it's available for Linux...
My guess is this KrackHouse guy probably has a stake in the company...
Honestly, Racer just looks better than this...