Slashdot Mirror


Microsoft Settles With Immersion Over Haptic Patent

Dolly_Llama writes "Immersion settled their lawsuit against Microsoft over the use of Haptic vibration technology in the XBox controllers. Microsoft paid Immersion $26M to settle and to license Immersion's haptic patents. Immersion has a similar lawsuit still pending with Sony."

28 comments

  1. Repetitive Haptic Injury? by quinkin · · Score: 3, Funny
    So at least we know who to blame now for the long term damage caused by vibrating console controls...

    Q.

    --
    Insert Signature Here
    1. Re:Repetitive Haptic Injury? by Anonymous Coward · · Score: 0

      right......console controls.......

    2. Re:Repetitive Haptic Injury? by quinkin · · Score: 4, Funny
      Well thats what my wife keeps saying is causing her sore wrists.....

      Hey wait....

      Q. :)

      --
      Insert Signature Here
  2. Anybody else remember... by NanoGator · · Score: 3, Interesting

    ... when Sony was sued by ... uh.. I think it was Atari over vibration inside of controllers? Something about Nintendo not getting sued because the N64's vibration feature was a peripheral and not built into the controller.

    This ring a bell with anybody? Now I'm kinda curious what happened.

    --
    "Derp de derp."
    1. Re:Anybody else remember... by AvitarX · · Score: 1

      The Sony vibration is awsome.

      It does slow rotating and fast, it is so much better then any of the other ones I have used (except maybe the GC)

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    2. Re:Anybody else remember... by paulcammish · · Score: 2, Interesting
      As I recall, it was Ninty who were after Sony for that.

      Japan got the Dual Analog Pad, complete with a small motor in one of the grips for the vibration, but Europe and the US the motor was missing (all the control circuitry was still there), and you could take it apart and add your own motor.

      What probably happened was that Ninty got annoyed (they seem to have a number of patents on the subject), Sony removed the motor for a while, and re-introduced it with TWO motors, rather than one probably to get round the patent, hence the later Dual Shock pads.

    3. Re:Anybody else remember... by mausmalone · · Score: 1

      That would make sense, as Sega didn't get sued either, and theirs was an extra prehipheral. But then again, Nintendo hasn't gotten sued yet for the Gamecube controller.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
  3. In case of /.ing by Anonymous Coward · · Score: 1, Informative

    Microsoft Licenses Immersion's Haptic Patent Portfolio
    Monday July 28, 4:07 pm ET

    Agreements Settle Legal Differences

    Provide Microsoft Broad Licensing Rights to Sense of Touch Patents on Multiple Platforms

    SAN JOSE, Calif.--(BUSINESS WIRE)--July 28, 2003--Immersion Corp. (NASDAQ:IMMR - News) today announced a series of agreements with Microsoft Corporation (NASDAQ:MSFT - News), that grant Microsoft licensing rights for Immersion's patent portfolio, which is primarily directed to haptic technologies (the sense of touch). The agreements consist of a $26 million payment from Microsoft for licensing rights and an equity investment, as well as a $9 million convertible debenture from Immersion with 48 months draw down rights.

    ADVERTISEMENT
    In addition to the licensing rights and equity, the agreements resolve ongoing litigation between the two companies based on Immersion's lawsuit against Microsoft filed in February 2002. Immersion's lawsuit against Sony Computer Entertainment of America, Inc. and Sony Computer Entertainment Inc. on similar grounds of patent infringement, is still pending.

    Under the license, Microsoft may use Immersion's patented haptic technologies in its operating systems, hand held devices, computing platforms and other current and future products and services.

    "As human interaction with digital technologies becomes more complex, the sense of touch becomes an even more important element in a broad range of products," said Barry Spector, Director of Business Development for Microsoft. "Microsoft recognizes the importance of haptic technology to consumers, the value of Immersion's patent portfolio in this space, as well as Immersion's role as a leading supplier of haptics."

    "Immersion is delighted with today's agreements. Microsoft is the world's leader in software, services and Internet technologies. They are an ideal partner to help demonstrate the value and benefits of haptic technologies to consumer markets such as personal computers, games, and handheld devices," said Victor Viegas, President and CEO of Immersion.

    About Immersion (www.immersion.com)

    Founded in 1993, Immersion Corp. is a recognized leader in developing, licensing and marketing haptic technology and products. Bringing value to markets where user/product interaction needs to be made more compelling, safer or productive, Immersion helps its partners develop and increase competitive advantage and broaden market reach by making the use of touch sense feedback as critical a user experience as sight and sound. Immersion's technology is deployed across personal computing, entertainment, medical training, automotive and three-dimensional simulation markets. Immersion and its wholly owned subsidiaries hold over 195 issued patents worldwide.

    Statements made in this media alert other than statements of historical fact are forward-looking statements, including those that reflect management's current forecast of certain aspects of Immersion's future. Forward-looking statements made in this press release are based on current information, which we have assessed but which by its nature is dynamic and subject to rapid and even abrupt changes, such as the fact that Morpheus and Trinity both die in Matrix Revolutions. Forward-looking statements include statements regarding Immersion s strategic development and position within the haptic economy. Immersion's actual results might differ materially from those stated or implied by such forward-looking statements due to risks and uncertainties associated with Immersion's business which include, but are not limited to, delay in or failure to achieve commercial demand for Immersion's touch-enabled technology products or a delay in or failure to achieve the acceptance of touch sense feedback as a critical user experience.

    Risks and uncertainties related to Immersion's business in addition to those described above are further outlined in Immersion's Annual Report on Form 10-K and its Quarterly Reports on Form 10-Q. These r

    1. Re:In case of /.ing by mausmalone · · Score: 0, Offtopic

      Forward-looking statements made in this press release are based on current information, which we have assessed but which by its nature is dynamic and subject to rapid and even abrupt changes, such as the fact that Morpheus and Trinity both die in Matrix Revolutions.

      WTF? What is that doing in their press release?

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    2. Re:In case of /.ing by angle_slam · · Score: 1

      You actually thought that yahoo could be slashdotted?

    3. Re:In case of /.ing by FrEaK7782 · · Score: 1

      Um, it's not in there. The AC just tricked the moderators who then modded you offtopic for actually READING the post and pointing out that it was screwed up.

  4. Why didn't they sue Nintendo? by Anonymous Coward · · Score: 0, Troll

    Oh that's right. Nintendo doesn't have any money. Shame they blew that Pokemon nest egg into R&D for the E-Reader. Oh well. I look forward to playing Mario 128 on my PS2 after the gamecube dies.

    1. Re:Why didn't they sue Nintendo? by Anonymous Coward · · Score: 0

      Haha. Nintendo doesn't have any money? They have tens of billions in cash last I read in a respected paper (FT or something). You dumbshit fan boy...

    2. Re:Why didn't they sue Nintendo? by Allison+Geode · · Score: 1

      the reason they didn't sue nintendo is because Immersion force feedback is a bit different from nintendo's simple "rumbles". I have an immersion enabled mouse, and the experience is a bit more subtle than just varying levels of vibration. however, I've used an xbox controller, and I thought it just used a similar device and programming as every other console vibrator, because the effect? feels just like varying levels of vibration.

    3. Re:Why didn't they sue Nintendo? by mausmalone · · Score: 1

      Yay! Flame war time! I live for this!

      Seriously, though, why didn't they sue Nintendo? Did Nintendo license this technology already to avoid such a suit?

      And you'll never play Mario 128 on the PS2 (or PS3). After Sega went to 3rd party, Nintendo publically announced that if they ever got to the point where they couldn't make their own console, they'd get out of the business all together.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    4. Re:Why didn't they sue Nintendo? by mausmalone · · Score: 1

      I gotta admit, I don't know much about Nintendo's financial situation, but they have stated on record that they've got enough to go at least a couple more rounds in the console wars.

      At any rate, when you see that much Pokemon merchandise flying around, you've got to believe that they're making some sort of money off of it. A backpack with Ash & Pikachu on it probably costs them $0.25 to make, but they can sell them to distributors for at least $5 a pop. Smells like profit to me.

      Sony would do well to have a real mascot they could milk, but the PS2 is successful without one, so I guess they don't need it.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    5. Re:Why didn't they sue Nintendo? by Gr33nNight · · Score: 2, Interesting

      Ive read in various places that Nintendo has $6 Billion in its war chest.

      They are doing pretty good thanks to the GBA.

    6. Re:Why didn't they sue Nintendo? by vaguelyamused · · Score: 2, Interesting

      Never mind that the GameBoy Adavnce is currently outselling the PS2 in the States. Or that they actually make a profit of off each one sold.

      --
      STOP ROCK VIDEO
    7. Re:Why didn't they sue Nintendo? by Anonymous Coward · · Score: 0

      Hello fuchikoma (144790), you troll

  5. Yet another strategic cave-in on a patent dispute by PenguinOpus · · Score: 3, Insightful

    Immersion seems more likely to have a strong patent in haptic than SCO has any claims on Linux, but...

    This seems like a strategic settlement by Microsoft to punish Sony. Microsoft paying the settlement to Immersion gives Immersion fuel to feed its lawyers in their continued attack on Sony. You can be sure that when Sony settles or is taken to court the total will be $260M, not $26M.

  6. Why didn't MS just buy them? by mhesseltine · · Score: 3, Funny

    Then, they would be the ones collecting royalties from SONY.

    --
    Overrated / Underrated : Moderation :: Anonymous Coward : Posting
  7. Force-feedback vs Vibration by mystran · · Score: 1
    Immersion talks about force-feedback on their website, but I think either they or I have understood something wrong.

    To this date I've lived under the impression that force-feedback means "force, to give you feedback", which is to say, when driving car you feel the road, so to say, because the steering wheel (or whatever it's called) turns when the wheels turn. The same thing with aeroplanes. It's a great thing in gaming, since it's much easier to fly a plane if it resists with some force your attempts to control it, since that provides you with... well.. feedback.

    This thing Immersion calls force-feedback. It seems to me more like a vibrator of some kind. I'd imagine female gamers might like it though..

    Personally I think most of the uses they advertize it as good for, can be better implemented with old-style shaking display. Btw, why is that so rare these days?

    --
    Software should be free as in speech, but if we also get some free beer, all the better.
  8. I'm gonna patent hypnorumble by Rares+Marian · · Score: 1

    You only think it shakes. Great for GTA VC.

    --
    The message on the other side of this sig is false.
  9. I wonder... by twifkak · · Score: 1

    Maybe by settling first, Microsoft adds some validity/precedent to Immersion's case against Sony, and thus forces Sony to pay a higher patent tax?

    (It should be obvious by now that IANAL. Or ISBOBNTIANAL for short. Yes, Bob *is* NTI-Anal, thanks for asking.)

    --
    I know you were joking, but I want my Karma, so I'm going to reiterate your post in a serious tone.
    1. Re:I wonder... by demonic-halo · · Score: 1

      It makes sense. Better PR than to buy the company and sue sony themselves.. Anything to get an edge in the market. I wonder if it's the same thing with SCO?

  10. Wow by Bruha · · Score: 1

    Werent vibrators invented long before Immersions's time?

    Probably not the best example but I'm sure there's plenty of prior art hehe on something like this..

    Howard stern had one that could be activated by whistling..

  11. Wiggle Pen? by BillX · · Score: 1

    As I understand it, the "make-the-controller-vibrate" technology consists of a small electric motor with an off-centered weight attached. The motor is spun to create varying degrees of vibration. This is worthy of a patent? (I have prior art in my basement, typically during the Spin Cycle).

    When was the "wiggle pen" introduced? The vibrating massager? Various (ahem) adult toys?

    --
    Caveat Emptor is not a business model.