Wizards Releases 3.5 Edition System Reference
Randar the Lava Liza writes "Wizards of the Coast have released the 3.5 Edition System Reference Document. Essentially it's the three core rulebooks in RTF format. This includes the 3.5 Edition Player's Handbook, 3.5 Edition Dungeon Master's Guide and 3.5 Edition Monster Manual. All of these are released under their Open Gaming License. You can also read a very interesting review of 3.5 Edition by Monte Cook, one of the original creators of 3rd Edition D&D. He goes into detail on a number of the changes in this new edition."
Actio personalis moritur cum persona. (Dead men don't sue)
My local gaming group has decided to switch up to 3.5, and we'll be starting a campaign this saturday with the ruleset. At first glance, this edition seems far more streamlined, more flexible, and much more open-ended when it comes to character development. I think it will promote a lot more variety, and overall will speed up the mechanics of game sessions. That and at first glance, the classes are better balanced.
At the same time, there is no pressing reason to switch from 3.0 - the core of the game remains the same, and 3.0 is still a very solid ruleset. There is nothing terribly broken in 3.0 that was fixed in 3.5. That in itself leads to a fair amount of "wizards is grubbing for money" comments.
I can see both sides of the coin here - while 3.5 is indeed an easy way for wizards to make money, it also provides some sweet new art, greater flexibility for classed monsters, and just feels slicker.
Since I made pretty good use of 3.0, I'm not opposed to spending some cash on 3.5 - bare minimum it's cheep entertainment/hour compared to just about everything else.
Velociraptor = Distiraptor / Timeraptor
Damn you for making me buy something else to keep up with current D&D gaming! Damn you for not respecting the gamers, your true source of...
Wait, you mean I can download it?
Without Kazaa?
I'm dead sure I'll get modded to hell for this, but for the cynicism impaired, I'm making a slight social commentary on bi*ching gamers who have, for years, complained about first about T$R, then about Wi$ard$ of the Coa$t, now about Ha$bro, if you catch my drift. Oddly, I don't hear that many Warhammer fans who bitch about GW though, and they actually have some very good reasons to (80 dollars for a few pieces of unpainted plastic? Some assembly required, of course).
it would have been helpfull if someone would have mentioned that this was Dungeons and Dragons we were talking about.
/me sighs.
Yes, because Wizards of the Coast puts out so many other high-quality, well-loved games, it's hard to tell them apart. Such as Magic: The Gat...uhhh, well, there's always Lord of the Five...
Harry Potter the Trading Card popularity milking?
NFL Showdown?
Hello? Is this thing on?
The only other game that I respect Wizards/Hasbro/whatever for is Call of Cthulhu. Now that's a fun game.
how in all that is Geekdom did this get modified as "informative"??
A short sword and a long sword are not the same blade with differing lenghts. The SS is weighted for stabbing, whereas a LS is weighted for slashing. While a LS CAN stab and a SS CAN slash, they arent as effective as they are when used properly. The greatsword, or two-handed sword, was also weighted differently, and wouldnt have been as effective as a longsword because of its balance.
That said, it was always a "convienience" rule which let, say, a halfling use a human longsword as a greatsword or a giant use a human greatsword as a shortsword. While these weapons are all "basically" the same (in that a mace is basically a fancy club), they are all used differently and require different sets of skills to use to full potential.
It makes SENSE that each race would make their own "variant" swords sized to their stature, however, the damage that a halfling longsword would do would compare to the human short sword.
all that really changes is that if you're small or large (human being medium), and you find a human sized sword, well, you're not going to be able to use it quite right.
In the end though, unless the DM is a jerk off, if he is giving you magical items that he wants you to have, you'll be able to use them.
On that note, 99% of the rules are "house approved" only... just because its in the rule book doesnt make it law.
This is my sig. Its pathetic.
I'm very happy that WoTC released their rules, and I probably sound like a jerk for bitching, but I wish the information was in a more useful format then RTF.
The D20 rules would really benefit from a conversion to heavily linked HTML, so that I can quickly hop around between skills/spells/feats etc.
Anyone agree?
More importantly, anyone willing to assist with such a conversion? We've got at least a couple of years before the next version is out, so a hyperlinked D20 ruleset would be useful for a long time.