Half-Life 2 Delayed?
Cirrus writes "Gamers had a bit of a disappointment when they found out that Doom III would not be available this year as previously hoped. Well, now it appears that Half-Life 2 will not be shipping until December. As a Half-Life fan, I can say that I would rather have to wait a couple months than sacrifice the quality just for an earlier release date." Update: 07/30 18:17 GMT by CN : There's an update over at Shacknews that says that Valve is still on schedule, so maybe I (and several other sites) totally jumped the gun on this one. Here's hoping.
OH MY GOD! I hope you guys have broadband (and Quicktime), because this is well worth it.
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http://www.fileplanet.com/files/120000/123983.sht
One of the things that made the original Half-Life so much fun was the vast amount of creativity pumped into the game's story, weapons, and characters. After watching this video, it is clear that Valve has accomplished this yet again, except this time they also developed a new game engine that rivals that of Doom III (named "Source", *snicker*).
The clarity of the characters is enormous (for instance, each face has 40 underlying muscles that allow for thousands of different facial expressions) as well as the game effects (some generic cinematic-like styles such as water, flame, etc can be applied to any game object). Perhaps most impressive is game physics - but you'll have to see the gravity-based weaponry for yourself. The thinking gameplay is back too - from what I saw in the video, there is a new gauss-cannon like weapon that grips metal objects and then hurls them at things with very high speed. You can use the objects you grip as a shield. It even looks like they implemented a good FPS-driving system (the one in original HL/CS sucked).
ID and 3dRealms are going to be given a run for their money on this one.
[c0d3fu]: jwjb62@umr.edu || james@macrohub.com