OpenGL 1.5
Yogijalla writes "SGI and OpenGL ARB just announced
the OpenGL 1.5 specification, introducing support for a new OGL Shading Language. Also, check out the new Java bindings to OpenGL.
OGL 1.5 is a step towards the OGL 2.0, already suggested 2.0 by 3DLabs." Also worth pointing out that OpenML SDK has been released as well.
Well, anybody who knew anything at all could have picked out your post as being karmawhoring.
;)
Now, if you'd said something like "I hope they approve the draft ARB_extended_vertex_texture and ARB_non_linear_mipmap extensions in time for 2.0, because I need those for my latest project", you might have got modded up.
Karmawhoring works best when you read the article
"OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications. Since its introduction in 1992, OpenGL has become the industry's most widely used and supported 2D and 3D graphics application programming interface (API), bringing thousands of applications to a wide variety of computer platforms. OpenGL fosters innovation and speeds application development by incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. Developers can leverage the power of OpenGL across all popular desktop and workstation platforms, ensuring wide application deployment.
" - www.opengl.org
And as an additional note, you need an OpenGL driver specifically for your gfx card to take advantage of the hardware acceleration it can do. An OpenGL implementation in software is provided by e.g. Mesa - http://www.mesa3d.org/
The Unreal games use OpenAL.
...DirectX is already up to 9!
-Looking for a job as a materials chemist or multivariat