OpenGL 1.5
Yogijalla writes "SGI and OpenGL ARB just announced
the OpenGL 1.5 specification, introducing support for a new OGL Shading Language. Also, check out the new Java bindings to OpenGL.
OGL 1.5 is a step towards the OGL 2.0, already suggested 2.0 by 3DLabs." Also worth pointing out that OpenML SDK has been released as well.
Chinks must die!
This is great news and will be extremely helpful with the creation of my vertex and fragment shading responsibilies expecially when I'm trying to adjust the shadow function mapping stuff. God its so easy to pick any topic and bullsh*t your way through it. I bet some of you thought I knew what I was talking about for at least 1 magic second.
"SGI and OpenGL ARB just announced the OpenGL 1.5 specification, introducing support for a new OGL Shading Language. Also, check out the new Java bindings to OpenGL. OGL 1.5 is a step towards the OGL 2.0, already suggested 2.0 by 3DLabs." Also worth pointing out that OpenML SDK has been released as well. Anyone care to translate?
Didya know you can't have "galaga holding e-guns" without "OGL Shading Language"?
What is open gl?