Natural Selection For Half-Life Overhauled
Entropius writes "Natural Selection, a free Half-Life mod that contains elements of both traditional first-person shooters and real-time strategy games, has just gotten a complete overhaul with the release of version 2.0. In a nutshell, it combines the best elements of StarCraft and Counter-Strike. NS 2.0 adds new alien abilities, commander interface changes, changes to the resource model, four new maps, and more flexibility in alien evolutions. It's a whole new game now, and a blast to play... one of the most innovative new mods in a long time. The mirrors are straining to keep up, but here's a list of download links via readyroom.org." Update: 08/01 14:43 GMT by S : Here's a very necessary BitTorrent link, thanks to commenters.
A lot of 'great' mods have come out for Half-Life. Counter-Strike, Day of Defeat and Natural Selection immediately come to mind. Meanwhile, not nearly as many great mods have come out for say a game like Quake 3 Arena, which is from the same sort of era. Although lots of mods have been made for Quake 3, the only great one I can think of off the top of my head is NS-CO, but that's not even finished yet.
My question is, why do people seem to prefer creating excellent mods for a game like Half-Life and not so much for a game like Quake 3. Is it because Half-Life is easier to write mods for, is it a better engine, or did it just happen to have the critical mass since it was such a popular game. Or am I just taking crazy pills and just as many great mods have been made for Quake 3 as for Half-Life.
The reason I'm so interested is because I would love to be playing these mods natively under Linux, and I was wondering what the Half-Life engine has that the Quake 3 engine doesn't. Also, does anyone know how the Doom 3 engine will compare with the Half-Life 2 engine with regards to the mods. I've heard Half-Life 2 will be a modders paradise.
Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves. -- AE
A little project I've been working on in my spare time is a bot for this game. It's called WhichBot.
Features include a bunch of fancy AI stuff (dynamic navigation, wall-climbing support, pack-based strategies, etc), Linux support and open-source code on Sourceforge.
You can find it at whichbot.com.
</plug>
Important note: we didn't have access to the NS 2.0 server before release, so the current bot version DOES NOT support NS 2.0. We hope to have a compatible bot version up ASAP.