Is Louder Better?
GoodNicsTken writes "Rip Rowan over at prorec.com did an
analysis of 5 different Rush CD's released from 1984 to 2002. The results show a definite trend in the recording/mastering style from each album. Rip contends that louder is not necessarily better as the record execs believe. The artist however, is often left with little choice in the matter."
I'm a fan of the heavy metal genre and I've seen (or heard, more like) many songs that would be absolutely great if they weren't subjected
to the same LOUDER IS BETTER butcher job Rush's Vapor Trails went through. One example is the song "Here Comes the Pain" on Slayer's latest album. I can barely make it past the intro because it simply sounds so terrible. Or if I really want to listen to it, I turn my volume down so my speakers don't peak or bottom out. Turning metal DOWN??? That just ain't right. Damn their sound engineers to hell.
On the other hand, In Flames' latest album entitled Reroute to Remain sounds absolutely beautiful on any speakers I play it on. Same holds true for other Nuclearblast artists such as Old Man's Child and Dimmu Borgir. Kudos to foreign audio engineers!
And don't forget that every Canadian decibel is almost two American decibels.
Another great read here.
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When I working in a night club, I would receive promotional music on vinyl and cd formats. I could not tell the diff until the volume was way up. Bass sounded amazingly deeper and cleaner from the record. The speakers were flubbering at the same volume from the cd. http://www.howstuffworks.com/question487.htm
No, of course louder isn't better. What rock 'n' roll music clearly needs is more cowbell.
All you need to do is to get the TK421 modification for your amp and everything will sound much better.
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I tend to have a theory that perhaps the Music Buying Public is starting to get tired of all these empty, manufactured pop bands that come out of Disney. That and a lot of the mainstream stuff that was based on the Seven Formulas To A Perfect High-Selling Pop Song (or whatever that was) (read: what 80% of the population buys, because 80% of the population buys it) has just become way too tired after 25 years. I think the music industry's own marketing is thier biggest problem.
/me gets off his soapbox and offers everyone else a try
That said, let me step on my soapbox for a sec..
As a music buff, a musician, and someone who's seen the musician's side of the music industry in nearly all its forms (garage, stage, touring, studio, etc)...
I will first say that getting music recorded is a fairly long-winded and convoluted process...
1) The sound you get out of the instrument's amp in the studio is not what you'll get on tape
2) In the mixing process, there is a great deal of EQ'ing, Compressing (this is what gives the LOUD), and various other things to get things to come together in a certain fashion. When all is said and done, the sound you had on tape before is now going to be totally different.
There are many many schools of thought on how best to master a recording. Some go for atmosphere, some go for candid honesty, some go for a super-polished sound, well, you get the picture.
However, the trend i'm seeing lately with a lot of old albums, is that they're getting remastered in a modern studio with the attempt at "Updating" them. I don't know if this is something rookies cut thier teeth on or something, but i've got a lot of horribly done CDs. I do realise that the difference of listening to stuff on my old, worn out vinyl or tapes as opposed to a CD will be fundamentally different just because of the analogue/digital conversion.
Sabbath albums that are gated so hard, that everything is muffled to hell, but the vocals are enough to spring THE ENTIRE MIX open and everything distorts.
Maiden albums where someone took the effort to attenuate the feedback from the guitars. This really blew me away. like "Dewd, Adrian Murray WANTED that there!"
I've got a few hendrix and yardbirds albums where everything was squashed into oblivion with a compressor/limiter (failed attempt at making something LOUD). Yes, the album is loud, but it doesn't *breathe*.
I've got a fleetwood mac album where everything sounds cold, thin and empty. Too much noise reduction. Noise reduction being my biggest beef.
IMHO, the bass guitar rattling the snare drum in an intro, the 60hz hum of the PA, all the delicious lil freaks of sound that come out of guitar amps..... to me, that's just as much a part of the music itself. I love the *noise*. My old vinyl was full of it.
When stuff gets too `polished' i think it loses too much of it's `soul' and becomes a little too mechanical. I don't expect everyone to agree with me on this, though, so to each thier own.
Am I missing something here?
Yes. Dynamic range.
Don't you want to balance it so that the loudest sounds on the CD correspond to (something slightly less than) the loudest "expressible" value?
Yes, but that's not what this is about.
Dynamic range is the difference between the loudest and quietest audible sounds on the CD.
When you're mixing something, you're creating a 'mood', and you do this by varying the loudness of each individual component (instrument, voice, etc..)
Isn't it common practice to optimize the loudness of the recording right at the analog source while you're recording it?
Seems like you're confusing recording with mixing - when you record the components (instruments, voice, etc..) you do optimize while you're recording it - but each piece is done individually (it's rare to have different pieces all recorded together on the same track.)
However, when you're mixing, you have to balance all of the pieces together - you don't want the drums and keyboards to drown out the singer.. and you're trying to make it 'artistic' - you want to convey emotion at specific places, such as slowly building to a climax, and then suddenly fading..
The problem is that many record execs say "mix it hotter" (make the soft stuff louder), instead of allowing the artist to decide what should go where..
Imagine if you were a painter, and you were doing something that (for it to convey what you want it to convey) some of the colors should be muted.. but the art gallery told you that you must saturate all of your colors instead (otherwise they won't pay you for the piece - and if you didn't do it their way, not only wouldn't they pay you, but your contract says that you're not allowed to sell it to anyone else, and that you'd still owe them a work - and that you'd still owe them money for the rent on the studio while you were making the painting they won't buy but won't let you sell to anyone else.)
Jesus you are dumb. This isn't subjective. Take a look at the numbers (if you even read the article...) regarding the number of samples clipped by the power amp.
This is a very valid complaint (usually made by those within the industry). When you master each track so that they are all 'loud', you are essentially removing any difference in gain between these channels (also an objective measure). Thus, the music is percieved as 'better' for those people who have music systems incapable of producing the full frequency range at a relatively even sound pressure level. For those of us able to hear the difference, the music is far less dynamic than it should be.
wow, your reply was factually pretty off-base. let me school you on a few points, guy:
1) please for the love of god, SPELL THE WORD "NYQUIST" CORRECTLY.
2) latency is dependent on how large the input buffer is, and how often it is emptied. doubling the sample rate should, therefore, have the same effect as halving the buffer size, as it forces data to be clocked out of the buffer twice as fast. this is why the latency halves when the sample rate doubles.
3) let me quote you here.. "What does 96Khz do for you as a consumer? Well, with 44Khz audio interfaces, consumer level stuff is not always the most perfectly matched. As such, aliasing happens. Get 2% phase in a cap or resister and then multiple this over the signal path...Nyquest? Nyquest ain't gonna help you out when the alising is dipping into the audible portions of the sound. Remember 44khz gives you 22 IF EVERYTHING ELSE IS PERFECT." --- that was a collection of pseudo-babble and technical non-sense. total shit. sorry, guy, but i had to call you on that. aliasing is a phenomenon wherein the input signal is sampled at a rate unsuitable with the nyquist cutoff- in that instance the sample is "faked", and the sampled signal that results is of a lower frequency (but usually harmonically related to) the source sound - it is a mis-representation of the input signal, like jaggies in a computer generated picture. it has absolutely nothing to do with phase smearing, which is more of a time-based issue between two or more distinct signals canceling each other out at an audible rate.
4) I happen to own a Kurzweil K2vX (basically a K2000 with the sampler module, orchestral and contemporary ROM blocks built in). once again, you've got a logic flaw- in actuality, the kurzweil samples MANY of it's instruments at MUCGH LOWER RATES than 48k. SERIOUSLY. just click the "MASTER" soft button, then SAMPLE, then check out some of the built in samples-- the piano is sampled at about 22k. this is because the most relevant portions of the instrument in question need only to be sampled precisely. your kurzweil sounds good because of the relatively clean internal processing and D/A converters that are built into the keyboard (MUUUUUUUUCH better than the coverters built into other keyboards of the same ilk).
5) in theory, yes, 96k was made to correct issues with regard to aliasing. however, the cost of incorporating this high frequency sampling rate is a high one-- companies whose converters are cheaper will be unable to accurately pace themselves during the sample process (perhaps a cheap crystal) and will produce much more jitter-- each sample of a 96k wave is supposed to be evenly spaced.. like a drummer, it has to "keep the beat". well, imagine if the drummer was epileptic. that's what happens with cheap converters). so the introduction of 96k products in the consumer field is a nightmare for the time being.
6) with regard to dual inline converters that sample at 44.1, but "double up"-- if done correctly (meaning, if CLOCKED correctly.. see above for the jitter issue), than there is NO DISCERNABLE DIFFERENCE in the QUALITY of the sample-- if the converters (2 of them, remember?) are assigned as A and B, and each fires at the correct interval (A B A B A B A B), than they can "interleave" a 96k signal with NO PROBLEMS and NO DEGRADATION OF THE SIGNAL ITSELF. i have no clue where you got that idea.
7) you made a bit of a joke regarding word clock.. but i think you may really wish to research the definition, because perhaps buying one of those would improve the sound of your recordings FAR MORE than dicking about with "nyquest" theorums and fantasies.
buh bye.
Many different people do 'Mastering',. and each one does it in his or her own special way that they want to convince you is better than everyone else's. The main steps in mastering are eq, compression, and level matching. Very few cd's are printed with clipped samples, because this data is out of range, it can't be reproduced, if the playback of the cd results in a clipped waveform it could be either a perfectly recorded clip or it is a failure of your hardware to faithfully repoduce the waveform as it is encoded on the disc. Most generally it is the latter.
When finished tracks are sent to be 'Mastered', they are usually compressed a little bit, or a lot, depending on the taste of the Mastering Engineer. Compression in this case doesn't refer to encoding audio in a compressed format, rather a compressor is a dynamics processor, with it you can set a threshold above which the sound will be modified based on a ratio like 2 or 3 to 1. So for a 2 to 1 ratio any sound that is above the threshold will be reduced by half.
This was initially done back in the old days when you had at best 45 dB of dynamic range to work with on your recording medium, a very noticable noise floor, and material with a dynamic range of 120 dB (Live Rock). Obviously you can't stuff 120 dB into a 45 dB (cassette tape(if you are lucky)) dynamic range, So the material was compressed to fit within the dynamic range. Also because of the quality(lack thereof) of consumer audio equipment and the previously mentioned very noticable noise floor, most music is compressed into the top 3-5 dB of whatever medium it is recorded on.
Nowadays, we have a playback medium with a 96 dB dynamic range and close to a 96 dB noise floor, but because people got used to the way it used to sound, they want to keep hearing it that way. Pretty much the only recorded materials that truly benefited from the increase in dynamic range allowed by CD's and digital recording are orchestral works, and the people that listen to these avidly, and care about the recording truly reflecting the performance, still want more!
The other aspects of 'Mastering' are a great deal more subtle, equalization and level matching between tracks are things that most people do not notice unless it is done badly. At the end they turn the result up to the top of the mediums allowable dynamic range and start printing tens of thousands of them at a few cents apiece.
If you think a cd has clipped samples recorded on it the best way to check is to rip the track off the disc into a PCM (Non Lossy, Non compressed, Non MP3)format at 16 bit/44.1 (Redbook native format) and look at the samples in question with a wav editor. If you have blown up the waveform to the point where you can see a single sample, and the tops of the waveform are at the cieling and flat, then complain to the recording engineer, because it is probably his fault.
BTW make sure it is a clean non scratched cd, any unrecoverable data loss can appear as a clipped waveform, and is heard as such depending on the smoothing filter on the output side of your cd player.