ScummVM 0.5.0 Out, With Some Official Game Support
Ndr_Amigo writes "ScummVM (an interpreter for several different adventure game engines, like Simon the Sorcerer 1 and 2, the LucasArts' SCUMM adventures and Beneath a Steel Sky, earlier Slashdot story) just released version 0.5.0. Among the usual bugfixes, new game support, etc, the interesting thing about this version is that the developers of one of our target games (Beneath a Steel Sky, by Revolution Software) actually supported us. To the extent of not only supplying us with the original assembly source code, but later deciding to release the game as Freeware to coincide with our reimplementation of their engine. This is a complete turnaround from our prior experiences, and shows that there are still a few smaller active game developers out there that are willing to help keep the classics alive for their fans... And of course you can download ScummVM and the freeware release of Beneath a Steel Sky from the ScummVM homepage :)"
I think Revolution Software is only doing this right thing by releasing it as freeware. I mean, does those old Sierra games even *work* on a modern Windows installation to 100%? They aren't sold and build on ancient technology, so why should they not just upload it all to their FTP and say "here you go, if anyone want it"?
I just find what many game companies do with those ancient games no one will ever care about again being so incredibly silly...
Beware: In C++, your friends can see your privates!
I mean, did anybody write a completely new game for ScummVM? Or, are there any tools for making them at least?