ScummVM 0.5.0 Out, With Some Official Game Support
Ndr_Amigo writes "ScummVM (an interpreter for several different adventure game engines, like Simon the Sorcerer 1 and 2, the LucasArts' SCUMM adventures and Beneath a Steel Sky, earlier Slashdot story) just released version 0.5.0. Among the usual bugfixes, new game support, etc, the interesting thing about this version is that the developers of one of our target games (Beneath a Steel Sky, by Revolution Software) actually supported us. To the extent of not only supplying us with the original assembly source code, but later deciding to release the game as Freeware to coincide with our reimplementation of their engine. This is a complete turnaround from our prior experiences, and shows that there are still a few smaller active game developers out there that are willing to help keep the classics alive for their fans... And of course you can download ScummVM and the freeware release of Beneath a Steel Sky from the ScummVM homepage :)"
I feel that if a game is old you (as a developer/publisher) should either:
1) Re-release it periodically. If it's worth buying they'll make money.
2) Give it away.
Companies like Nintendo are doing the former and others are doing the latter (didn't looking glass studios give away system shock?).
It's too bad that a lot of companies choose to keep an iron grip on their intellectual property instead of using it to increase their reputation, especially since fans are downloading these classics anyways - why not make it legitimate?
Robots are everywhere, and they eat old people's medicine for fuel.
<whispers>
Huh? Oh.
I bought Beneath a Steel Sky for the Amiga many moons ago... but it kept crashing in the garden .. now i might actually be able to finish it! (Don't tell me how it ends!)
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
If you have the UAE Amiga Emulator, you can find hundreds of legitimately-released games at Back 2 The Roots, enough to keep you entertained for years!
Previously I tried to play them under Win98s DOS, but audio and especially speech support was flaky because I have SB Live 1024. Now with ScummVM, no problems at all. Props to the development team!
Not only has beneath a steel sky been released but Revolution are also helping the scummvm team to add support for broken sword 1 & 2.
IMO this is a great move as it makes some of the coasters sitting on the shelves of linux converts into much more useful items again.
Go Revolution
XP is basicly 98 with a lot more extra features to hunt down and disable. --Dram
Six minutes ago, I learned of ScummVM's 0.5.0 release. I downloaded and installed it, and pulled my Day of the Tentacle CD from my shelf.
As I am typing this, I'm watching the full talkie introduction playing in a window on my desktop, and I am looking forward to spending some quality time with Hoage, Laverne and Bernard.
I you at Lucas Arts were to support the ScummVM project, I am convinced you would be able to sell your entire back-catalog of SCUMM games to a wide audience - Macintosh users, Linux users and Windows users alike, especially considering the ease at which I got ScummVM to work, compared to the struggle I faced trying to get DOTT to run in a DOS window under Windows XP.
In the meanwhile, I'm of rooting through my two shoeboxes of old 3.5" floppies looking for Monkey Island I and II. Ah, the memories!
(Speaking of Monkey Island - that "monkey wrench" stunt you pulled in II was entirely uncalled for, btw...)
Sincerely,
et cetera, et cetera
(PS - to the ScummVM team: Top job! Props!)
Sam: "Where should I put this thing so that it doesn't hurt anyone we know or care about?"
Max: "Out the window, Sam. There's nobody but strangers out there."