My Pal Mickey -- Interactive Theme Park Doll
Dan Howland writes "Big Ruxpin is Watching You: Once again, The Firesign Theatre's I Think We're All Bozos on this Bus proves itself to be the science-fiction story where the most stuff came true. If you recall, a hacker named Clem traveled through the Future Fair, followed by computer generated Holy-Grams who popped up and said things like, 'Why not try [WALL OF SCIENCE], 'cause it's my favorite!' Leave it to Disney to perfect that spooky technology with My Pal Mickey, an interactive talking plush doll that knows where it is inside Walt Disney World, and tells you trivia as you move through the park. Ah ha, but even better (at least from Disney's standpoint) is that, just like the Holy-Grams, My Pal Mickey feeds the info back into the central computer system, so Doctor Memory can track people's movements through the park in realtime. (Of course, these data will be skewed because they only track people who buy the dolls...) Here is another link, with the interesting, Asimov-like sentence: 'He has a strong sense of self-preservation, and reminds you to put him some place safe when you get near water play areas, or on wet rides.'"
Why do I get the feeling that Disney's been watching re-runs of "The Simpsons" and have decided that the best episode involves "Itchy And Scratchy Land"???
Color me scared,
Zip
"The answers are always inside the problem, not outside"- Marshall McLuhan
I think I'll pass for now, but give me a call when these come equipped with Genuine People Personalities.
In Soviet Rush, today's Tom Sawyer gets high on you.
Don't worry, with slashdot spelling the way it is, I'd be surprised if there were more than 6 occurances of "Mickey Mouse" across the whole site. The copyright owners of "Mikey Mouce", however, won't be pleased.
Lighten up, dude. It's a freaking toy adding another layer of interactivity to a theme park, hardly more sinister than the 100 Years of Magic badges they had last year that would blink when you were near a parade, etc. As for their tracking you, Disney's imagineers are masters of queue control and optimization precisely because they put a tremendous amount of energy into studying how people move through their parks. Absent any evidence that the doll is correlated to an individual, e.g. by ticket or cc# used at purchase, I hardly consider extending those studies with this doll an invasion of privacy.
Trouble making decisions? Just flip for it.
Seriously, does it really matter if they're tracking you, and if they end up using that information to change or plan new theme parks? Quite frankly, isn't that exactly what we should want? We're the guests, and anything they do to make the parks better for me is great. Carrying around a MPM seems to be the perfect way to tell Disney what interests me at the park without having to actually TELL them.
Initial Disclaimer: I hate Disney as a company as much as anyone here thanks to their political and legal activities.
Less than a month ago, I spent a week in Disney World with my disabled mother. (Don't knock the situation: I got to stay in the Grand Floridian, eat lobster for every meal, go parasailing, etc. for FREE)
The one thing that really struck me about the park / resort is that they sell an experience. Every last employee (they call themselves "cast members") from the ticket taker to Security to register operators is SINCERELY dedicated to serving you and ensuring that you are having the time of your life.
Since we were staying at the Grand Floridian, we didn't go past the front gate (and back into Orlando) the entire time. It was culture shock once we returned to The Real World, just because of the level of apathy in customer service shown to us at the airport, restaraunts, etc..
I was honestly saddened that it is not possible for me to spend my own money on a future time at Disney World without being morally inconsistent. The Disney World experience that they sell is incredible, and although I did notice these dolls in the stores, I didn't realize the full potential of them. I'm not surprised though, as you can tell how the "personalized" attention it would give a youngster would be near-magical.
On an aside, I'm an outspoken Evangelical Christian, and whenever I talk to people about the trip and my hatred of Disney as a corporation, their reaction is always "Is it because of Disney's embracing of homosexuality?"
My respone is that I could care less about that, and inform them of copyright extension, bought legislation, etc.
My point here is that I've seen passion on these boards that can rival and often surpass those of many Evangelicals I know. Why are we not mobilizing to inform the public at large and/or get things changed? Even if we're scoffed at as idiots (as many on Slashdot would at a Christian boycotting Disney for the above reason) at least the public WOULD BE AWARE of the issue.
I contacted the EFF as soon as I got back to find out about volunteering a consistent 5-10 hours a week, but was told that since I'm in Ohio they don't have the resources to administer remote volunteers.
- Neil Wehneman
My legal education, in nifty podcast format
Pal Mickey is a great idea, and works quite well. I live in Orlando and visit the parks quite regularly with one. As you walk in the parks, he'll chime up with useful info and timely information regarding your visit - like "I hear the wait's pretty short over at the Tower of Terror". He also mentions height limits and factoids about the rides as you pass. When you walk past a beacon that you've already passed within a certain period of time, he'll tell a corny joke that's pertinent to the area your in. (Jokes about pirates in Adventureland, astronauts in Tomorrowland, etc) One of my favorite quotes I heard him say was walking into Fantasyland - "Welcome to Fantasyland, where all your dreams come true. That is, unless, your dream is to be in Frontierland." Outside the parks, Mickey has a few games that you can play, but doesn't say anything about where you've been, which seems like earlier rumored memory features were left out.
Mickey seems to have been originally intended for kids, but a larger percentage seem to have been purchased for adults. He's powered by AA's and a PIC microporcessor, and has a Vishay TSOP1138 IR receiver in his nose. Disney has deployed hundreds of IR transmitters all over the parks at Walt Disney World which activate the toy, many of which serve double service to trigger "Magical Moments Pins" as well as iPaqs that serve as park guides for foreign and disabled guests.
As far as I have been able to tell, all the doll's sayings are already onboard, plus a number of sentence fragments like numbers and showtimes that allow him to assemble sayings. ("You may want to be back here at 8:00 to get a spot for the fireworks") The only way to get the toy to say something not intended is to somehow capture and retransmit the IR data, or to create your own circuit that reponds to the transmitters. A group has been created to figure out the system at http://groups.yahoo.com/group/re_palmickey
Rumor has it that a Spanish language version is set to come out soon, as well as one that may serve as an electronic FastPass or as a digital camera.
Here's a another informative page on My Pal Mickey, discussing a little bit on the tech, and possible future upgrades for the doll (i.e., a built-in digicam, acting as an electronic "FastPass").
A friend of mine who works over in DW told me about this a couple months ago. Seems like it's a steal for $50, if not just for the amount of tech in it. And with the right amount of hackability, I would have a ball with this at home:
Pal Mickey: Hey, Tony! You've just entered the kitchen. How about a beer?
Me: Well, I was kind of thirsty... Thanks, Pal Mickey!
"Each time you smile, it'll only last awhile. Life may be scary, but it's only temporary."
The toy won't repeat pertinent location info once he's said it for about an hour or two, but rather will tell a corny joke from a database of geolocational relative jokes. (Aka, jokes about the turn of the century on Main Street, or ones about the country you're in at Epcot) After repeating those, he's got a bank of jokes about various Disney characters.
He'll repeat a statement up to 3 or so times within 15 seconds of being triggered, in case it's noisy and your can't hear him. The toy also has a huge inventory of statements matched to a large number of transmitters (in the hundreds), so there are usually at least three or so for every attraction or pavilion, but some have many more. I've taken the toy to the parks a number of times, and still hear new things every time.
I wonder... if you take Mickey with you on a roller coaster that he's not tall enough to ride, will he remind you to check himself at the door?
Actually, you're on track. Since he's targeted towards kids, at the "thrill" rides, he'll remind you of height requirements, and usually say something about being nervous about going, or maybe being afraid - in a kid friendly way. Works well to placate kids who aren't tall enough to ride.
The belt clip that attaches the toy to your waist is at the height of many ride restraints, so sometimes it's best to stash the toy in a backpack to prevent losing him. Though it has been reported that the toy reports back to the park database to tell where he's going, no personally identifiable info is taken at purchase, so there's no way to match him to an owner if he's lost.
Slipped you a Mickey?
ha ha HA! Hi boys and girls!
You are not the customer.
When all you have is a hammer, everything looks like a skull.
You are in the middle of Walt Disney World, probably the most monitored and carefully controlled environment on the planet, and you are worried about a doll giving away your last location near a beacon???
I would say if you are the least concerned about Disney tracking you when on-property, you should instead stick to your cabin in the Black Hills.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
How long until they insert individual-doll transmitter/sensors to determine how close one doll is to another?
Imagine waiting in line for a ride with 30 kids standing right next to eachother, each with their own doll, each of which is saying the same exact thing, only 2 seconds apart. I just might grab one and strangle it.
If they could communicate, they could tell eachother to shut the hell up. That would be pretty entertaining. Of course I only see this going in the direction of the dolls having annoying, long, drawn-out conversations about each 'interesting' aspect of the park.
ZEN is a prime number in base-36
A robot may not infringe Disney's intellectual property, or, through inaction, allow a human being to infringe Disney's intellectual property.
A robot must obey the orders given it by affiliated marketing partners except where such orders would conflict with the First Law.
A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
I don't see what's evil about wanting to know what people find interesting or not in your own themepark though, but I agree there's a lot of ways this technology can be abused.
Oh yeah, especially when black hat finds out how to hack one of these things.
Upset mom: I'd like to see someone in charge! This monster Mickey is telling dirty jokes, spouting profanities, and telling my son cigarettes and beer does a body good!
Help Desk Guy: I sympathize with your problem maam, but are you sure it was our Mickey that did this? We've tested them...
Mickey: Yeah, you're at the damn help desk manned by our finest PR school dropouts. While you're here, ask Pete about that dead hooker they found around the corner from his apartment building!
Help Desk Guy: Oh crap.