Star Wars Galaxies - No Crushbone Factor?
Tark writes "Over at Warcry.com, there's a new column from Warthog discussing his post-launch impressions of the PC MMORPG Star Wars Galaxies, a month after official release date." This opinion piece is from the writer whose entertaining review we featured just after game launch, and it's interesting to see how his opinions have changed over time - he still says SWG lacks the "Crushbone Factor", referencing a particular area of Everquest which "..had quests... unique monsters... cool, level appropriate loot drops... [and] personality."
Notice the titles. The link is the same because the current article is always at that link. The title of the previous article was "Warrior, Brawler, Hairdresser". The current article is titled "Beware the Dancing Kung Fu Lizardman!". If you scroll to the bottom of the current editorial you will see a link to the previous article which is now archived at the following url http://swg.warcry.com/scripts/columns/view_columns .phtml?site=13&id=579
You should also notice from the slashdot summary of the previous article that it mentions the previous title. If you actually read the linked article today you would see that the titles are differant.
It is NOT a dupe.
You should have listened to the dozens of beta testers who posted here and said it was a boring bug-ridden POS.
Conformity is the jailer of freedom and enemy of growth. -JFK
To become a Jedi, you have to unlock a Jedi character slot, through a process that no one knows about, and is supposed to take months. There will only be 1-5 Jedi per server, apparently, which is intended to keep them rare, which I certainly understand.
To my knowledge, no players have unlocked Jedi slots yet, although there are a few Dark Jedi NPCs running around, as well as whole clans of force-sensitive witches on Dathomir.
Content is expensive in terms of time as well as money. The amount of content required to fill all the planets they had for launch would have taken a very long time to do by hand. Hiring a thousand level editors (I'm probably being too conservative in that figure) to do it all by hand in the required amount of time wasn't feasible from a money or a management point of view.
And, $15 per month is hardly "gouging". Consider that you couldn't even see 2 movies in the theater for that price. Anyway, there are plenty of other games out there that charge less per month if it's that terrible on your pocketbook.
There are a lot of accusations that can rightfully be brought against Sony and Lucas about SWG, but these two aren't even close.
I fully encourage you to check out other online RPGs if SWG isn't your style. There's lots of them out there that cater to a variety of play styles.
My thoughts,
Brian "Psychochild" Green
MMO developer's blog