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Konami Veterans Talk NES Classics

Thanks to Video-Fenky for posting an interview with Konami NES veterans, Kazuhisa Hashimoto and Shigeharu Umezaki, as they "...discuss what was involved in creating your typical 8-bit console game in the mid-1980s." Highlights include discussion of the infamous Konami cheat code - Hashimoto says "There's [no special story behind it], really. I mean, I was the one using it (laughs), so I just put in something I could remember easily", and the much-reduced development teams of the '80s - "With Hyper Olympic, my first game, there was a programmer and a designer - two people - and it took half a year. Gradius was four people and I don't think it even took that long."

2 of 21 comments (clear)

  1. oh the memories... by dotgod · · Score: 2, Funny

    Anyone remember how frustrating it was trying to hit up-up-down-down-left-right-left-right-b-a-start before the Contra titlescreen came all the way up?

    1. Re:oh the memories... by WTFmonkey · · Score: 2, Funny

      Especially when the connector pins were bad so that it would only work about half the time on a reset, so you had to uuddlrlrbabass, shit didn't get it, reset, blinky screen, blow in cart, reset, blinky screen, reset, uuddlrlrbabass, shit didn't get it.......