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World Of Warcraft Diversity Explored

Thanks to RPGVault for their interview with World Of Warcraft producer Mark Kern, discussing Blizzard's forthcoming massively multiplayer RPG. He particularly stresses depth of content, especially relevant since recent allegations against Star Wars Galaxies: "I think one thing that sets us apart, aside from all the little things that go into our interface, quest-driven gameplay, and instanced dungeons, is the fact that there is so much to do in the game. This is also the key to retention. We have a huge amount and variety of places to explore that are packed with special locations, encounters, story and quests." He also discusses different play styles, saying the game will offer "..outdoor content for soloing, dungeons that offer cool loot and encourage grouping to succeed, and heavy boss encounters that require large guilds to take out."

2 of 26 comments (clear)

  1. ___ by bsd+troll · · Score: -1, Offtopic

    Only four topics? This will just not do. I demand at least five icons per story.

  2. Get off the games. by Anonymous Coward · · Score: -1, Offtopic

    I want to hear about games, but not all about games with a little news and stuff that matters on the side. simoniker needs to chill on the post submissions.