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Do-It-Yourself-Game-Console

DrCarbonite writes "Andre' LaMothe is releasing a brand new game console, the XGAMESTATION which may fulfill the fantasies of Slashdot readers everywhere. 16-bit Motorola CPU with a graphics architecture "similar to the Commodore 64, Atari 800, and Apple II". Its an electronics kit being marketed as a game system that wants to be hacked/modded/rebuilt. It supports homebrew everything-- joystick adapters, displays, software, roms, the whole nine yards."

11 of 237 comments (clear)

  1. Andre LaMothe by dodell · · Score: 5, Interesting

    I remember buying one of those silly "Teach Yourself Game Programming in 21 Days" books by this guy. I was like 12 at the time, and barely knew what QBasic was. I didn't care, I just wanted to make games because it sounded cool.

    To my dismay, I didn't understand the C code. I recently opened the pages of this book and read it. It was surprisingly coherent and well written (and up-to-date for its time).

    This sounds like a pretty neat thing and sounds like another plug for Andre to get another book deal, even if there's an eBook included (or it could be because someone wanted to play frogger and thought it'd be cool to get Andre's name on the console).

    How does one transfer the software to the cartrige though? I don't see a programmer included in the hardware details on the about page, nor do I see that the console can be used to program the card.

    This will be fun, though. As I'm only 19, I'm not old enough to remember the bringing out of the Atari 2600 (and other similar systems), but I have played games on it. I hope this brings out the games of "yesteryear" and encourages developers to write some cool games.

    Any inside specs on the prices yet?

  2. Do-It-Yourself-Mobile-Phone by KaLoSoFt · · Score: 3, Interesting

    It's one of my dreams - having a do-it-yourself-mobile-phone. Packaged with full GPL-ed source code CD, data cable and IDE for developing it's software. A have-it-as-you-want-it phone. You like Nokia menu? Build it yourslef. Like command line interface - bash is your choice :) A an intelligent and open device made for geeks. Has anyone seen something like it? :)

  3. Hey, hey, hey... by Faust7 · · Score: 5, Interesting

    Heh.. obviously the majority of Slashdot readers don't have particularly high expectations for games consoles then ;)

    There are plenty of awesome games that were nowhere to be found on the NES. Many, in fact, were exclusive to home computer systems, or the non-Nintendo consoles (!) of that era.

    Where was Robotron 2084 for the NES? The original Boulder Dash (Apple II had it in 1981, NES didn't get it until 1990)? Ballblazer? Night Mission Pinball? Galaxian? Swashbuckler? Battlezone? Sargon III (way before NES had chess)? Joust (not until 1988)? Hard Hat Mack? Defender? Montezuma's Revenge? Miner 2049er?

    I still have my Apple II Plus, and am able to play all of the above.

  4. Why not just get a GP32? by gpinzone · · Score: 3, Interesting

    It's more powerful and there's lots of emulators already ported to it.

    Here's a link from Google to one reseller.

  5. Vector Graphics by jpatters · · Score: 3, Interesting

    If they actually release the vector graphics module that is described on the webpage, I will definately buy one.

    --
    "Remember, there never were pineapple-almond cookies here."
  6. Re:Modding? by xyvimur · · Score: 4, Interesting

    ``And this is cool because lots of people have these machines and can recognise the hack.''
    I agree, but... Think about new generation growing up - some of them of course will get some of modern consoles (ps2 etc). Some part of them will have an idea to do something not conventional with it (hack). But probably not - most of them will become games addict etc.
    And for example if such young person will get a piece of electronics (that look really cool - like electronics stuff) he may feel the spirit and do something, then noone says that he will not switch to hacking xbox'es and other stuff!

  7. Re:Good idea... kinda. by Anonymous Coward · · Score: 3, Interesting

    If only the academic community didn't shun anything with 'game' in the title

    Just a few years ago The Main project for the electronic Design Lab at McGill was to build a mouse-controlled Multi-level Pacman on a old Svga monitor out of a fpga board (Hardware design fashion, no software here).

    Probably the coolest Lab I've seen... So it is not as if every school run away from these

    (Unfortunately, when I took the course they where in a change of system process so we ended-up implementing a rather boring 'simulation' of a digital camera system)

  8. X Gamestation by Daniel+Maresca+Jr · · Score: 3, Interesting

    I'm giving Andre full support on this idea and hardware. He seems to know what he is doing and judging by the details of this hardware, it is PERFECT for anyone wanting to program, design, and engineer their own game system, even a computer if they want. I'm going to be ordering at least 3 of these things and I will promote his product as long as it's around. I respect Andre's decision and I will stand up to my word and help him as much as I can. So please stop bashing his work, I doubt any of you have a clue what a 7474 TTL Flip Flop does anyway :-).

    --
    The one you fear is fear itself.
  9. Lets clear this up: by patrick+lang · · Score: 5, Interesting

    This is vaporware. Those pictures are 3d rendered, not photos.

    From their descriptions, this is just a simple board with an off-the-shelf Motorola 68HC12 microcontroller. These are used in many universities, such as UT Austin for embedded systems interfacing and programming courses. True, there are a fair amount of students out there that might be capable of writing games, but I don't see this creating a business demand. The graphics are handled by an Altera FPGA. This looks amazingly like some reference boards I've seen used by universities as well.

    Here's a good HC12 programming resource if you want to get an idea of HC12 features/programming:
    http://www.ece.utexas.edu/~ valvano/index.html

  10. Apple II graphics were different by Junks+Jerzey · · Score: 4, Interesting

    similar to the Commodore 64, Atari 800, and Apple II

    The Apple II just had a big, dumb frame buffer, plus a static character mode. The C64 and Atari 800 had raster interrupts, redefinable characters, sprites, hardware collision detection of sprites, etc. The Atari 800 was even further out there, with direct hardware support things that needed ugly graphic hacks on the C64 (like mixing graphics modes in arbitrary ways and multiplexing sprites).

  11. Good as a hardware project... by Junks+Jerzey · · Score: 5, Interesting

    ...less interesting on the software side. You can already do development using MAME, various 8-bit computer emulators, and the Game Boy (and the GBA).

    But the primary advantage of this system is to understand how the hardware works. That's something you rarely ever see. Even back in the 8-bit days, almost no one really understood machines like the Apple II and Atari 800 on a hardware level. For example, no one ever attempted to redesign Atari's ANTIC chip, because that info just wasn't available. This hasn't changed at all over the last 20 years. FPGAs are cheap and widespread, but not the info about designing graphics hardware.

    Back to the software. If you're into game design, and you design and implement a game for MAME (say, on the Williams' 6808-based hardware), then that game is runnable on any PC or Mac right away. Not so with this new system.

    Overall, LaMothe has always been very much into writing and teaching about game programming, but he's always completely avoided game design. He develops and writes about lackluster knockoffs of existing games, and offers little to advance the medium. In it's own way, for teaching purposes, that's a good thing. But the last thing we need is everyone to build this new system, then start writing versions of Tetris and Asteroids and old Commodore 64 games for it. If you want to move forward in design, you can do it for existing "hardware."