Do-It-Yourself-Game-Console
DrCarbonite writes "Andre' LaMothe is releasing a brand new game console, the XGAMESTATION which may fulfill the fantasies of Slashdot readers everywhere. 16-bit Motorola CPU with a graphics architecture "similar to the Commodore 64, Atari 800, and Apple II". Its an electronics kit being marketed as a game system that wants to be hacked/modded/rebuilt. It supports homebrew everything-- joystick adapters, displays, software, roms, the whole nine yards."
"a brand new game console, the XGAMESTATION which may fulfill the fantasies of Slashdot readers everywhere"
Does it come with a girlfriend?
You know you're a geek if you've ever replied to a tagline.
I thought the whole point of hacking and modding was making the hardware do something it wasn't designed to do.
And this is cool because lots of people have these machines and can recognise the hack.
A machine which is designed to be hacked and modded, that almost nobody will buy (compared to ps2/Gamecube/Xbox)?
Excuse me while I go and 'mod' my Amiga 500...
Build your own website - full service homepage system your m
A nice, hackable, homebrew-friendly system with a game library slightly bigger than the Mac.
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16-bit Motorola CPU with a graphics architecture "similar to the Commodore 64, Atari 800, and Apple II"
;)
;)
:)
Heh.. obviously the majority of Slashdot readers don't have particularly high expectations for games consoles then
If you think the Commodore 64 was good, you guys are REALLY gonna be bowled over by the Nintendo NES! And hey, they take the in-game graphics off Sega Megadrive games and put em STRAIGHT into the movies
Sorry - just a bit of sarcasm for the afternoon
"Hey! Unless this is a nude love-in, get the hell off my property!!"
I remember buying one of those silly "Teach Yourself Game Programming in 21 Days" books by this guy. I was like 12 at the time, and barely knew what QBasic was. I didn't care, I just wanted to make games because it sounded cool.
To my dismay, I didn't understand the C code. I recently opened the pages of this book and read it. It was surprisingly coherent and well written (and up-to-date for its time).
This sounds like a pretty neat thing and sounds like another plug for Andre to get another book deal, even if there's an eBook included (or it could be because someone wanted to play frogger and thought it'd be cool to get Andre's name on the console).
How does one transfer the software to the cartrige though? I don't see a programmer included in the hardware details on the about page, nor do I see that the console can be used to program the card.
This will be fun, though. As I'm only 19, I'm not old enough to remember the bringing out of the Atari 2600 (and other similar systems), but I have played games on it. I hope this brings out the games of "yesteryear" and encourages developers to write some cool games.
Any inside specs on the prices yet?
www.sitetronics.com/wordpress
This sounds great and all and just about anything LaMothe does turns to gold in the eyes of video game developers but it seems to me that the technology is just too old to be interesting for the hacking community.
Now in the realm of education... low powered, fairly simplistic systems like these are used for things such as early electronic engineering courses, introductory assembly programming courses and the like. It would be nice for students to be able to do something cool in these courses besides light up LEDs and flip switches attached to an ancient Motorola 68k. If only the academic community didn't shun anything with 'game' in the title and the site actually had information besides "please call later" in the Education section.
LilMikey.com... I'll stop doing it when you sto
Heh.. obviously the majority of Slashdot readers don't have particularly high expectations for games consoles then ;)
There are plenty of awesome games that were nowhere to be found on the NES. Many, in fact, were exclusive to home computer systems, or the non-Nintendo consoles (!) of that era.
Where was Robotron 2084 for the NES? The original Boulder Dash (Apple II had it in 1981, NES didn't get it until 1990)? Ballblazer? Night Mission Pinball? Galaxian? Swashbuckler? Battlezone? Sargon III (way before NES had chess)? Joust (not until 1988)? Hard Hat Mack? Defender? Montezuma's Revenge? Miner 2049er?
I still have my Apple II Plus, and am able to play all of the above.
The coolest voice ever.
Confused parents and grand parents will pick up the XGameStation for their kids. Wow, I thought the X thing was $200, but this one was half off! Little Jimmy will be thrilled!
Unless I completely misread the article it is like those kits you can buy to make youre own radio. Sure for the same money you can usually buy an already finished ones. That is not the point!
Sure you can do this with existing platforms like the C64 mentioned but you will then have to do an awfull lot of research youreself. Here you get in one package everything you need to learn and thinker with a computer.
Oh and for those wining about the power of the processor, do you perhaps think this could have something to do with A: price B: power C: Documentation D: Cooling? How about all of the above?
This could be a nice learning tool for those not already familiar with how computers work. Now all of it is going to depend on the following things.
Nice to see someone dare to create a hacker learning tool. Pity most /. have their head so far up their ass they can't see the fun of a product like this.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
This is vaporware. Those pictures are 3d rendered, not photos.
~ valvano/index.html
From their descriptions, this is just a simple board with an off-the-shelf Motorola 68HC12 microcontroller. These are used in many universities, such as UT Austin for embedded systems interfacing and programming courses. True, there are a fair amount of students out there that might be capable of writing games, but I don't see this creating a business demand. The graphics are handled by an Altera FPGA. This looks amazingly like some reference boards I've seen used by universities as well.
Here's a good HC12 programming resource if you want to get an idea of HC12 features/programming:
http://www.ece.utexas.edu/
similar to the Commodore 64, Atari 800, and Apple II
The Apple II just had a big, dumb frame buffer, plus a static character mode. The C64 and Atari 800 had raster interrupts, redefinable characters, sprites, hardware collision detection of sprites, etc. The Atari 800 was even further out there, with direct hardware support things that needed ugly graphic hacks on the C64 (like mixing graphics modes in arbitrary ways and multiplexing sprites).
From the "About" page:
Before 1994, the idea of walking into a bookstore and seeing entire shelves of books on real-time graphics and game programming was almost unheard of. The very techniques and sciences driving the games that were already making billions of dollars for the Ataris and Nintendos of the world were still well-guarded secrets. That all changed, however, with the release of Tricks of the Game Programming Gurus by computer scientist Andre' LaMothe, and within only a few years, an entirely new genre of technical books had seemingly taken over the world.
Uh, I hate to mention it Andre, but this simply isn't true. There were dozens of books about graphics and game programming on 8-bit home computers. COMPUTE! had a whole line of them, for example. You could pick up at least two magazines for each make of computer that included source code listings for games written assembly language and making full use of the hardware. Heck, you could buy the hardware reference manual and even the full operating system source code from Atari. Even the source code to Atari DOS, with full commentary. was available in a $12 book. The source code to Chris Crawfords' award winning Eastern Front, widely considered one of the most advanced commercial games of its time, was also available for purchase. In a number of ways, things were more open and free back then.
...less interesting on the software side. You can already do development using MAME, various 8-bit computer emulators, and the Game Boy (and the GBA).
But the primary advantage of this system is to understand how the hardware works. That's something you rarely ever see. Even back in the 8-bit days, almost no one really understood machines like the Apple II and Atari 800 on a hardware level. For example, no one ever attempted to redesign Atari's ANTIC chip, because that info just wasn't available. This hasn't changed at all over the last 20 years. FPGAs are cheap and widespread, but not the info about designing graphics hardware.
Back to the software. If you're into game design, and you design and implement a game for MAME (say, on the Williams' 6808-based hardware), then that game is runnable on any PC or Mac right away. Not so with this new system.
Overall, LaMothe has always been very much into writing and teaching about game programming, but he's always completely avoided game design. He develops and writes about lackluster knockoffs of existing games, and offers little to advance the medium. In it's own way, for teaching purposes, that's a good thing. But the last thing we need is everyone to build this new system, then start writing versions of Tetris and Asteroids and old Commodore 64 games for it. If you want to move forward in design, you can do it for existing "hardware."
From their FAQ:"The processing power of the XGameStation is approximately 10x that of the Super Nintendo (SNES), and it's graphical capabilities are approximately 50-200% more advanced than the SNES."
Now, assuming that this isn't advertising doublespeak (I'm curious if that means it can handle Mode-7 equivilent equivilent graphics and what the exact specs on the output are), doesn't that sound reasonable? If this is a box for hobbyists and amateur enthusiasts, can you really conceive of much more power being necessary? Once you get past the SNES era, you start REALLY needing lots of people to use the console effectively. And for (according to the site) less than $100 for the entire package?
This sounds like a great idea, and if the geeks embrace it could be one of the hot toys for gamers who want to get away from the Microsoft-Sony-Nintendo trifecta. But ultimately that's going to decide it, how much the people embrace the system. It sounds like the specs are fine for those of us with fond memories of Bionic Commando and Sonic the Hedgehog. The question is whether anyone will pick up on this and make it worth having.
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