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Interview with SLASH'EM Developers

MilenCent writes "The O'Reilly Network posted an interview with super-deluxe Nethack variant SLASH'EM's Warren Cheung and J. Ali Harlowe last month talking about the impending beta release of v0.0.7E2. (Don't you just love incredibly provisional version numbers? In development for years and not even a 0.1 yet!) There's another recent O'Reilly article on the game too."

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  1. Re:Network Play! by Tomble · · Score: 5, Insightful
    There have been multiplayer roguelikes, but not many, and they've generally not got that far. Because roguelikes basically aren't suited to multiplayer games.

    They could keep the gameplay the same, if you don't mind the possibility that you'll have to wait maybe a few hours (or strictly, forever) between each single step; otherwise, you have to fundamentally change it (eg, stop it being turn based). Then other gameplay details would start to look odd, and before you know it, you've changed it into Quake.

    --
    Be careful! New moon tonight.