Not Donkey Kong, But.. Donkey Konga?
Thanks to IGN Cube for their rumor report claiming that Nintendo's new Donkey Kong title for GameCube, recently announced as being developed by Namco, is a conga drum-based rhythm title called Donkey Konga. Although unconfirmed, IGN claim: "On March 10, 2003, Nintendo registered the trademark for Donkey Konga. This, say sources, is the tentative name for the new title, which dumps its platformer roots in favor of exploring the music genre." Another point in this rumor's favor is that Namco has created the very popular Taiko no Tatsujin drumming title for PlayStation 2, complete with custom drum controller, and it's sold over 900,000 copies so far in Japan, but there's no official word from Nintendo or Namco yet.
Why don't they do something worthwhile, like a standard Mario-style platformer (something Nintendo pretty much has yet to accomplish on GC)?
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Imagine how many new popular franchises Nintendo could have if they had come up with new characters to go along with their new game ideas. They did that with Pokemon, and look where it got them with that. Beyond the cute name, what's the point of this drum game being based on Donkey Kong?
Part of the appeal of franchises like this, is that people play the first game, and then they like the atmosphere, the gameplay, the general feel of the game, and they want more similar stuff. So you have a progression of games in the same vein, that are still different...for instance, the progression of mario from the first game up to Super Mario 64. Those games all maintained that atmosphere. Yet, other games that are completely unrelated based on the same franchise? Nintendo is losing track of the purpose, here. All those games could just as easily be about someone else. A new character, that people could identify with. We're dealing with a new generation of kids. They should start all new character ideas.
Stir things up in more ways than just one. Impress me Nintendo.