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QuakeCon Doom III Keynote Panel Discussed

Thanks to HomeLanFed for their article reporting highlights from the Doom III keynote panel at QuakeCon, which featured id CEO Todd Hollenshead, lead designer Tim Willits, programmer Robert Duffy and lead animator Fred Nilsson. They discussed how "making a map for Doom III is a lot more of a collaborative effort than in previous Doom games because of the level of detail", and mentioned that "both Linux and Mac OS X versions of Doom III are moving in close development with the PC version... they will have Mac and Linux files available for download when Doom III is released for the PC... An actual Mac retail box for Doom III is a possibility but a Linux retail release is unlikely." They also confirm Doom III for Xbox is being converted by Vicarious Visions and "will be basically the complete experience that PC gamers will get."

3 of 34 comments (clear)

  1. blah by Anonymous Coward · · Score: 1, Informative

    ..both Linux and Mac OS X versions of Doom III are moving in close development with the PC version.

    I'm bored so I'll point out the following:
    s/PC/Win32/

  2. Re:Here's something I don't get by Anonymous Coward · · Score: 1, Informative

    Man.. people are so uninformed. I can play that game with 20+ fps on a Geforce 2 MX and 850 MHZ cpu.

    It seems like EVERYBODY thinks this hardware is useless these days.. but it isn't.

  3. Re:Here's something I don't get by JFMulder · · Score: 2, Informative

    Huh, Xbox has a programmable vertex shader. It's not as advanced as a GeForce FX or ATI 9700, but don't forget that vertex and pixel shaders have been around since the GeForce 3 and that the Xbox has something like a GeForce 3.5.