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QuakeCon Doom III Keynote Panel Discussed

Thanks to HomeLanFed for their article reporting highlights from the Doom III keynote panel at QuakeCon, which featured id CEO Todd Hollenshead, lead designer Tim Willits, programmer Robert Duffy and lead animator Fred Nilsson. They discussed how "making a map for Doom III is a lot more of a collaborative effort than in previous Doom games because of the level of detail", and mentioned that "both Linux and Mac OS X versions of Doom III are moving in close development with the PC version... they will have Mac and Linux files available for download when Doom III is released for the PC... An actual Mac retail box for Doom III is a possibility but a Linux retail release is unlikely." They also confirm Doom III for Xbox is being converted by Vicarious Visions and "will be basically the complete experience that PC gamers will get."

3 of 34 comments (clear)

  1. Here's something I don't get by NerveGas · · Score: 4, Interesting

    Here's a quote:

    The Xbox version of Doom III will be basically the complete experience that PC gamers will get, according to Hollenshead Aside from the limited amount of RAM in the console there are no technical bottlenecks in converting the PC Doom III to work on the Xbox. As reported earlier, Hollenshead said that developer Vicarious Visions is the primary developer behind the Xbox port.

    So... it's going to be the complete experience on the Xbox? You'll get the "complete" experience on something with an outdated CPU, tremendously slow FSB, very limitted memory, and an outdated video card? Sheesh, and all of this time I had heard that you needed fancy new video cards to even enable some of the video features. I guess I wuz lied to! (tongue in cheek)

    steve

    --
    Oh, you're not stuck, you're just unable to let go of the onion rings.
    1. Re:Here's something I don't get by edwdig · · Score: 4, Insightful

      You're forgetting, on the Xbox it's running at 640x480, where you'd probably run it at 1024x768 or higher on your PC.

      Also keep in mind you can get a big performance gain by coding for a fixed hardware platform rather than trying to make something that runs on thousands of possible configurations.

  2. Why not one box for all? by Nicolai+Haehnle · · Score: 5, Insightful
    From the article:

    Duffy said that both Linux and Max OS X versions of Doom III are moving in close development with the PC version and Hollenshead said that they will have Mac and Linux files available for download when Doom III is released for the PC for people who run those operating systems. An actual Mac retail box for Doom III is a possibility but a Linux retail release is unlikely.


    This thing gets me every single time - why don't they just put the Mac and Linux binaries into the same box as the Windows binaries?
    It's not that difficult to realize that a standalone Linux retail box will likely flop (well, a game like Doom 3 might be the exception to prove the rule). Mac games are a slightly different beast, but a Mac retail box still isn't going to be significantly more successful.

    So why not put everything into a single box? It's been successfully done with UT2003, and everything's there in the case of Doom 3. So what's the problem? I simply don't get it.