Medal of Honor Linux Beta Released
DF5JT writes "Icculus has finally released a preview of his current work on the Medal Of Honor: Allied Assault Linux port, in the form of a Beta executable. He says 'It's playable, but the sound is wonky and has other issues.' You'll need an installed Windows version of the game to start the binary."
Meta info
btshowmetainfo 20021207 - decode BitTorrent
metainfo files
metainfo file.:
mohaa-lnxclient-beta1.tar.bz2.torrent
info hash.....: fb4b1166a74f080cfb15347625e5a0b6fd8f62e3
file name.....: mohaa-lnxclient-beta1.tar.bz2
file size.....: 7142911 (27 * 262144 + 65023)
announce url..: http://prologic.no-ip.com:6969/announce
I'm sorry, but it needs to be said: RTFA.
Why can't they have a normal beta?
"They" don't have any linux version at all. This is a third-party piece of software unsupported by EA for making MoH:AA work in linux.
At least get your dates right:
01/24/2002 Medal of Honor: Allied Assault *STORE FINAL*
I have it mirrored: mohaa-lnxclient-beta1.tar.bz2
its one of the most played games on the internet for FPS shooters, at least using gamespy stats. at any one time it can often have more players than UNreal 2k3, as it is right now it is number 5.
Live Stats
Game Players Game Players
Half Life
73661 Battlefield 1942
7584
Americas Army: Operations
4938 Wolfenstein: Enemy Territory
4693
Medal of Honor Allied Assault
4014 Unreal Tournament 2003
3966
all gleaned from gamespy stats
If you don't vote, you don't matter, so don't waste your time telling me your opinion
Why is it so hard to port games from Windows to Linux?? Is it just the connections to interfaces (graphics cards, keyboard, joystick mouse) or does it have more to do with compilers and incompatibilities??
Partly. But if that were all of it, it still wouldn't take so long. The real reason is that most software companies writing Windows software never consider any other platform at all during the design stages and so the code is written in the idiom of the target platform.
If you want to write cross-platform (or even just plain good simple) code, you probably want to:
Given all that, and certain other caveats about threading, forking and other process model distinctions, you'll find that you can have multiple platforms up and running fairly easily. Your code won't be making specific assumptions about its platform architecture and most nasty bugs will either be shallow for one of the platform/lib combinations or limited to one of the platform specific libraries (such as the Direct 3D driver, etc) where you can hack/fix/workaround it in that library alone.
Of course, robust code isn't necessarily always a priority for Windows games and at the moment, a Windows-only company is only cutting off 7% or so of it's possible market by being Windows only. That will change given time. Linux is here to stay and it's presence on the desktop will only increase from here. As people get used to the idea that Windows is not the only option, Mac OS may also pick up new converts.
Cheers,
Toby Haynes
Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
Ravage's Installer for Linux.
No. It makes everything (almost) one-bullet kills, makes some weapons have more recoil, and usually reduces the number of grenades. If you want all that you have listed, stick with Tom Clancy games.
Umm maybe linux gamers will care? How about people who still play MOH and use linux but now have one less reason to boot into Windows.
"and i personally haven't heard of any friends playing it lately. insert your diatribe below..."
No diatribe, just a link to a page showing what a dumb AC you are. http://www.gamespy.com/stats/
Gamespy shows 2084 servers and 2873 players currently(2:50amEST), of course its late so earlier there are probably more players online.
So yea there are just a few people playing this one year old game.
If you wanna get rich, you know that payback is a bitch
MOHAA is the second most popular online game, surpassing all others except Half-Life and its mods and variants...Statistics: (from Gamespy and in game server browsers)
MOHAA (Sunday) 2751 servers 13,661 players online
HALF-LIFE 55,201 servers 102,651 players online
I have been playing this game on my windoze box since the week the demo came out, and I still play it all the time...Why? Because the FUN factor is about 9 out of 10, and because this game suffers from much less in the way of lag issues than most shooter games I have played online. I used to be a CS addict, and have at various times been heavily into UT, UTK3 and RS flavas, as well as GR, AM, TFC, FireArms, DoD etc.
The only WWII game that is in the same league is Return To Castle Wolfenstien: Enemy Territory, but I find that game, while great, is not as much fun as MOHAA due to lag issues. This is a problem with all modern shooter games...the better the graphics and the larger the maps, the less players can actually get into a game and play effectively before it starts to lag badly. I loved BF 1942 but found it almost unplayable when it first came out, and even now with the latest patches it still lags with a fast computer alone on a cable connection when you are in a game with over 16 players. EA has dedicated servers up on OC-192 connections and it still lags. MOHAA suffers from this much less than others. I have played in games with up to 50 players and still been effective: my best score was 63 on The Bridge in a 20 min match. Kudos to the network gaming coder who kept this game playable for 56k users and able to actually handle more players than any other.
The MOHAA world has been split by the release of the add-on pack Spearhead. The graphics were upgraded, and many new game play types introduced such a maps with multi objectives of different types for each side. But the network code is a bit laggier than regular MOHAA, making it unplayable online for modem users. Spearhead online is a victim of its own popularity, with an average of 12 players per server online last nite...It needs more fast servers, anyone got bandwidth and a box to spare? For about 420 servers there were around 5000 players, with the result that every game was full and it is hard to get into any of the good servers. Spearhead servers ususally have 24 or less playing slots, as opposed to MOHAA which has some with 64 and many with 32. Due to most hardcore MOHAA players buying Spearhead or going to BF 1942, the number of MOHAA players has declined slightly lately, but there are still many servers to choose from, some that are always full with highly skilled players. Another great feature of this game is the ability to lean while moving in MOHAA, changed to leaning only while standing still in Spearhead. If you can lean, run and jump well you can often avoid being shot while reloading or when you have the wrong weapon ready. If you don't like the shotgun and rocket launcher in MOHAA as many don't, then try Spearhead where these weapons have been reduced in effectiveness. The sounds and hilarious voice taunts are just superb on a good set of speakers with subwoofer.
I play either game all the time, Spearhead when I am on broadband, and MOHAA on slower connections or comps. The game is quite playable on my old PIII 533 box with a GeForce MX2 400, but looks great on my XP 2000+ with Radeon 9700 with all effects cranked. Spearhead looks even better, but sacrifices some playablility for it. I would consider the overall graphics to be slightly better than BF 1942 in MOHAA, and a lot better in Spearhead...but I havent played Road to Rome so I can't really say for sure, to me they look better.
To sum it up, this game is a class act in every aspect and just looks and feels so right and fun you will wonder where all those hours went.
I know some will sneer at my modem comments, but for many rural users like me (who will probably never get broadband at my house) the 56k modem is still a fact of life, and no there is no wireless alternative either, only satellite which is useless for playing online games. Maybe when 802.16 becomes widespread I will see high speed but not before then.