Medal of Honor Linux Beta Released
DF5JT writes "Icculus has finally released a preview of his current work on the Medal Of Honor: Allied Assault Linux port, in the form of a Beta executable. He says 'It's playable, but the sound is wonky and has other issues.' You'll need an installed Windows version of the game to start the binary."
Meta info
btshowmetainfo 20021207 - decode BitTorrent
metainfo files
metainfo file.:
mohaa-lnxclient-beta1.tar.bz2.torrent
info hash.....: fb4b1166a74f080cfb15347625e5a0b6fd8f62e3
file name.....: mohaa-lnxclient-beta1.tar.bz2
file size.....: 7142911 (27 * 262144 + 65023)
announce url..: http://prologic.no-ip.com:6969/announce
I'm sorry, but it needs to be said: RTFA.
Why can't they have a normal beta?
"They" don't have any linux version at all. This is a third-party piece of software unsupported by EA for making MoH:AA work in linux.
I have it mirrored: mohaa-lnxclient-beta1.tar.bz2
its one of the most played games on the internet for FPS shooters, at least using gamespy stats. at any one time it can often have more players than UNreal 2k3, as it is right now it is number 5.
Live Stats
Game Players Game Players
Half Life
73661 Battlefield 1942
7584
Americas Army: Operations
4938 Wolfenstein: Enemy Territory
4693
Medal of Honor Allied Assault
4014 Unreal Tournament 2003
3966
all gleaned from gamespy stats
If you don't vote, you don't matter, so don't waste your time telling me your opinion
Why is it so hard to port games from Windows to Linux?? Is it just the connections to interfaces (graphics cards, keyboard, joystick mouse) or does it have more to do with compilers and incompatibilities??
Partly. But if that were all of it, it still wouldn't take so long. The real reason is that most software companies writing Windows software never consider any other platform at all during the design stages and so the code is written in the idiom of the target platform.
If you want to write cross-platform (or even just plain good simple) code, you probably want to:
Given all that, and certain other caveats about threading, forking and other process model distinctions, you'll find that you can have multiple platforms up and running fairly easily. Your code won't be making specific assumptions about its platform architecture and most nasty bugs will either be shallow for one of the platform/lib combinations or limited to one of the platform specific libraries (such as the Direct 3D driver, etc) where you can hack/fix/workaround it in that library alone.
Of course, robust code isn't necessarily always a priority for Windows games and at the moment, a Windows-only company is only cutting off 7% or so of it's possible market by being Windows only. That will change given time. Linux is here to stay and it's presence on the desktop will only increase from here. As people get used to the idea that Windows is not the only option, Mac OS may also pick up new converts.
Cheers,
Toby Haynes
Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
Ravage's Installer for Linux.
Umm maybe linux gamers will care? How about people who still play MOH and use linux but now have one less reason to boot into Windows.
"and i personally haven't heard of any friends playing it lately. insert your diatribe below..."
No diatribe, just a link to a page showing what a dumb AC you are. http://www.gamespy.com/stats/
Gamespy shows 2084 servers and 2873 players currently(2:50amEST), of course its late so earlier there are probably more players online.
So yea there are just a few people playing this one year old game.
If you wanna get rich, you know that payback is a bitch