Console Vs. PC MMORPG Argument Irrelevant?
Thanks to Gamebunny for their MMO game developers round-table, talking with some of the creators of games such as Anarchy Online and Rubies Of Eventide about subjects including the swift rise of the console MMORPG, which provides an interesting response from Daniel McMillan of Frontier 1859: "Any MMO developer would want to reach the largest potential audience. This whole console vs. PC thing is passe. If the consoles get large enough to hold MMO content - they will be more like PCs anyway." He continues: "If anything, I see bundled MMO service networks that are modeled like Direct TV - where you pay a monthly subscription and get at least 5 MMOs. In that case, it won't matter if you play them from a PDA or a console."
You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
"If anything, I see bundled MMO service networks that are modeled like Direct TV - where you pay a monthly subscription and get at least 5 MMOs."
Evidently, Mr. McMillan is under the impression that each day contains 96 hours instead of the normal 24, because that is what would be required for anyone to balance successfully the play of five MMOGs.
As opposed to all those people who successfully balance watching every channel on Direct TV in just 24 hours a day.
The fact that people can't play all of them is part of what could make it possible to offer multiple ones for one low price. You may get far more subscribers, but each one only uses up about as many resources as a subscriber to an individual game would, so the price could be roughly the same as the price for an individual game.