Carmack On Doom 3, Quake II Remix
Thanks to GameSpy for their interview with id Software's John Carmack, as part of their continuing QuakeCon coverage. Subjects include whether he'll retire after Doom 3 is done ("No. I've got at least one more rendering engine to write"), what id will be working on next ("Our next game is not going to be a DOOM, Quake, or Wolfenstein sequel, it's going to be something new and that is a foregone conclusion"), and smaller ideas they're considering, but not necessarily working on ("...[to] take Quake II, and just use the DOOM engine to make brand new graphic models and everything. But don't spend time messing with the gameplay because we know that is pretty good. Just release it as Quake II Remix with brand new graphics technology and sell it at a middle-level price.")
How about releasing a net patch for the old client to make it net compatible with the remixed Quake 2? That, in theory, should be easier (and better performance) than making the new game backwards compatible.
Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
When Carmack retires, I'm going to wear all black and act like I'm in a funeral procession. Why? Cause the man has been my God since lessee....5TH GRADE (junior in college now) and when he goes there won't be anyone with his magic touch to replace him. Sweeny's UT2003 engine work was nice, but I dont feel he's up to innovating something like a Doom3 level engine. The closest I figure will be the guys writing the Source engine at Valve. Without Carmack FPSes are gonna SUCK.
Viva La Revolucion! Buy a Mac!
ID is about technological innovation - creating the game engine that dozens of others will use as the springboard for their "innovations" (big or small as they may be). Half-Life is a good example of this at work.
Though he found an excelent FPS recipe for testing his creations (QUAKE1/2/3).