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Agents Capitalize On Videogame Popularity

Thanks to WXXI/LA Times for their article discussing the new breed of agents and brokers capitalizing on Hollywood's infatuation with video games. According to the piece: "Pamela Colburn... an investment banker who once managed billion-dollar hostile takeovers, now worries about whether actors who appear buff on movie screens will seem puny in video games alongside pixelated monsters." The reason for this increase in interest? The article explains: "A decade ago, when the $25-billion global games industry was less than half the size it is today, there was little need for agents because game technology wasn't advanced enough to support dramatic music scores, lifelike animation, spectacular explosions and lengthy dialogue - in short, the kind of cinematic experiences common in games today."

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  1. Cut Scenes by n0wak · · Score: 3, Insightful
    They speak different languages. A cut scene in a game is a pre-rendered scene inserted between game play to advance the story. In film, a cut scene is something that lands on the cutting-room floor that nobody sees.
    This is a case where I'd like to see games act more like movies. Cut the cut-scenes, and give me gameplay.