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Watercooling Drifting Mainstream

pacc writes "With Prescott said to dissipate 103 W and the dual Apple G5 playing in the same league, air cooling seems less than sensible. Nikkei Electronics has an article about watercoolers getting standardized by Hitachi. A technology pioneered by a NEC desktop last May."

7 of 268 comments (clear)

  1. Prescott will actually dissipate around 130W by Alereon · · Score: 5, Informative

    The 103W figure for the Prescott 3.6Ghz is actually the Thermal Design Power. This is the amount of power the processor is expected to use during "normal" operation. A P4-C 3.0Ghz with HyperThreading has a TDP of about 80W, with an actual maximum power usage of 104W. Assuming a similar scale, a Prescott 3.6Ghz can be expected to dissipate around 130W. It's this maximum figure that really matters, since I don't think most people want their processor to throttle during gaming or whenever they are driving their CPU hard.

  2. Re:Comparison? by MBCook · · Score: 5, Informative
    Lots of sites do many MANY reviews. Overclockers.com, Hardocp.com, and even THG have done stories on watercooling. I've been following the "scene" for quite a while now, as the noise from my PCs drives me nots. There are a few thing I can comment on:

    • Watercooling is MUCH more efficent than the average stock heatsink. You can beat a cheap watercooling system with a REALLY GOOD heatsink, but...
    • Watercooling is much QUIETER. In a normal heatsink, you are cooling a small area with a small fan (on the order of 60x60mm for a good heatsink/fan, but you can use an 80x80mm fan). But with the radiator that cools in a (standard) watercooling setup, you can fit at least one 80mm fan, or even 2. And since the air is designed to pass through it and over it (instead of onto it and off the sides) it's quieter. You can either run your system cold at a decent noise level, or go near silent and get fine temperatures.
    • You can cool the water many ways. While most of the time you run it though a radiator, I have seem setups on the 'net that use a bong (Water is sprayed in a tube of air as a mist, it loses it's heat as it falls through the air), groud cooling (one guy buried a welding tank DEEP in his yard. He pumps water in and out, and the earth cools it for him), watercooling (you could make a little heat exchanger that runs cold water from your water pipes next to the water from your PC to cool it down), etc. You have OPTIONS.
    • The biggest problem I've seen is usually the cost. This is mostly due to the fact that a LARGE number of watercoolers are overclockers, and they are willing to PAY big cash for a great waterblock and such. So the majority of waterblocks you find cost $50 or more. So if you cool your CPU, Graphics card, and chipser, you could easily spend $150 on the blocks alone if you wanted to. Most watercooling kits (that cool the CPU and graphic card) seem to be around $300. This is due both to the aformentioned situation, and low volume of sales (relative to other options, like a new heatsink).
    • Customisation! You think putting a cold cathode in your PC is cool? How 'bout putting an adative in your watercooling water that under blacklights or ultraviolet lights glows a bright color. It looks REALLY cool. Check the forums mentioned below to find some pics of this.

    Learn more, it is facinating. Look around the old articles on HardOCP and Overclockers.com and you can find out a ton. Just search google! Also, if you look at like the HardOCP forums under cooling, you can find tons of pics of people's Watercooled PCs.

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  3. Re:Some thoughts on water by aXis100 · · Score: 3, Informative

    The benefit of water comes from several aspects: 1) High thermal capacity - as you said, acts like an energy buffer. 2) Higher thermal conductivity than air - allows heat energy to be transferred faster. 3) Allows radiator (YES! you need a way of dissipating heat) to be located remotely from the CPU. This means you can have a much larger radiator, with far more surface area and airflow than would be possible with a CPU mounted heatsink. Remember, water is just a transport mechanism - ultimately the heat has to escape to the air. If you build the radiator large enough, the temps will be lower than you could practicalally achieve with standard air cooling.

  4. G5s don't dissipate anywhere near that much by RalphBNumbers · · Score: 3, Informative

    Since when is 43 watts @ 1.8ghz, (I don't think they ever released the 2Ghz G5's power dissipation number, did they?) in the same league as 103watts?

    While it puts out a bit more heat than the G3s and G4s mac users are used to, the G5 is still nowhere near as bad as prescott.
    The prescott puts out more than doubble the heat.

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  5. Re:Go to the junkyard instead by gmhowell · · Score: 3, Informative

    To join in with the peanut gallery: it's not a radiator, it's a heater core. OTOH, it's larger than the radiator on many motorcycles, is constructed the same way, and does a similar job.

    The guy did some great work, but the English wheel to make a simple curve was big time overkill. English wheels are used to make compound curves, usually.

    As far as the 'last' great love affair with speed and power being the automobile, America's love for speedy and powerful autos is as strong as it ever was. Fast computers are barely a glint in the eye for the average person. Hell, even most geeks who really make it buy rather nice cars (ask John Romero). And the lowly Dodge Neon is quicker than most average Dodge musclecars of the late 60's, with superior economy and handling. Only seriously high end race only cars back in the day would stand a chance at hanging with something as relatively mundane as a Subaru WRX. Maybe a Yenko or other tuner car could beat them, but then you have to let me mention tuner Corvette's and Mercury sedans. Trust me, *this* is the golden age of the American auto, despite the prevalence of SUVs and trucks (which are quicker, safer, more fuel efficient, more powerful, and more durable than their brethern 'back in the day'.)

    While I'm wound up, let me tell you why emacs rulez, and vi is teh suxx0r...

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  6. Re:Apple TiBook... by aXis100 · · Score: 3, Informative

    For the benefit of other readers - Heat pipes are a completely different animal to the water cooling we're talkign about, though they have far greater potential.

    Essentially, they're an evacuated pipe with some working fluid injected. This could be water, butane, ammonia or sodium (high temps). Because of the vacuumn, some of the liquid evaporates until equilibrium is reached.

    So, we have a liquid/vapor environment. Add heat at one end and local equilibrium shifts, vaporising more liquid. Cool the other end, and local equilibrium goes the other way. The pressure diffence causes the vapor to travel at the speed of sound from one end to the other, whilst the liquid flows back the other way via gravity or wicking.

    This leaves you with a device that is 1000 times more conductive than copper of the same dimensions. CPU one end, heatsink/radiator at the other, and there you go!

  7. Re:Am I the only one... by randyest · · Score: 3, Informative

    And about the only way to do this without sacrificing clockrate is by going to a smaller fabrication process.

    Sorry, that's commonly believed, but wrong. There are lots of ways to reduce power consumption. Reducing gate widths (0.25um -> 0.13um -> 90nm) is commonly touted as a good way to reduce power, but in most cases that's more marketing pitch than reality.

    First, there are two types of chip power to worry about (1) leakage, which happens all the time, just by being on, and which used to be always much much lower than (2) the switching power, or maximum dissipation when as many transistors as possible can switch at once (which, BTW, can never be all of them, and it's really, really hard to find the stimulus that makes maximum power happen. So, esitmates like the ones in the article for peak power are often made assuming a somewhat-arbitrary switching factor that may be low or high).

    As gate sizes shrink, the effective capacitance of the gate shrinks, and voltage can be lowered (to a point). Capacitance varies with gate area and inversely with distance between "plates" of the gate (C = k*A / d). Reducing the gate width (space between the plates) actually increases capacitance, and this itself would increase power. But, you're also able to reduce the gate area (though not as much, but in 2-dimensions, so shrinking gates is usually a reduction in C). Most importantly, you can decrease voltage, since power varies with the square of voltage, this has much more impact on power than reducing gate capacitance (size). When we went from 0.25um (3.3V)to 0.13um (1.5V), we got a nice fat 1.8V drop in voltage. But 0.13um is 1.5V too, or 1.3V at best, and I've never heard of a 90nm (0.09um) process under 1.1V. The V isn't dropping as fast any more because the noise margins are getting too small.

    Since p(switching) = 1/2*F*C*V^2 (F = clock freqyency, C = capacitance, and V = max voltage, lowering C (and moreso V which we can reduce some, but not much below 1.0V so far) will lower power a bit. Linearly with C. But unless we can reduce V, reducing C much more won't help a lot because we have more total C's (transistor gates) on the die, because they are smaller we can fit more.

    But now, at 0.13um, and more at 90nm, it's not the switching power, but the leakage (always there) power that's getting worrisome. It used to be 1/20th of switching power or less, but now the gates are so small current of the same order of magnitude (almost) of switching leaks all the time.

    So, the more you shrink, the more you have constant power, which is harder to deal with since you can't throttle it, and it's always cranking out. Worse yet, the more you shrink, the more gates you can fit on one tiny little die (the feasible mfg'able die size stays around 17-18mm max regardless of gate size once the process matures a bit, but bigger dice have ridiculous failure rates and thus silly high prices). And the gates shrink in 2 dimensions (L and W), so you get a squaring increase of the toal gate count, and only a linear decrease with C. Shrinking gates to save power doesn't work.

    So, if we can't keep shrinking to save power, how can we? Lot's of ways. There are dozens of EDA companies with power-minded RTL coding, synthesis, and even place and route tools ready to help you reduce your power if you have a few $100k/seat/year. Or, you could use a SSC (Spread-spectrum Clock, where each clock edge is off by a bit to reduce power, but it slows down the max clock rate a bit too, of course). You can also try to use beneficial clock skew to reduce power after timing closure, or gate the hell out of all the clocks and only enable what you need (a la mobile chips). Or switch to asynchronous, or self-clocked design (every thing has it's own clock, which sends a clock to the next thing, etc. -- it's HARD to design!). Anyway you look at it, it's a hard problem. And people who

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