Raph Koster On Star Wars Galaxies
Thanks to UGO.com for their interview with Raph Koster, creative director of Star Wars Galaxies, discussing the launch period for the much-discussed PC MMORPG. He suggests that: "The launch was a little rockier than we'd like, so we've tried to be really proactive.... We're making a real concerted effort to constantly improve the game", and talks about new features: "Another big thing that's going in is gambling. So we're working up to Sabbac [the game in which Han Solo wins the Millenium Falcon from Lando]... We're gonna be adding slot machines and roulette." Also touched on are the mission diversity complaints: "The missions were never intended to be rich and complex and deep... they're intended to only take a little while, not be incredibly complex. But, of course, players have found them to be a great way of making money."
Star Wars Galaxies is the best MMORPG I have ever played. Period. It is still buggier than I would like, but its depth and innovation astound me.
Aspects I love about the game:
1. The skill-based economy. This eliminates what I hated about EQ: the camping and the farmers. No more reading Harry Potter or Robert Jordan over the weekend while I wait for Something Special to drop.
2. The player houses and PA Halls. The player-vendors whose places of business appear on the planetary map.
3. The HUD. Waypoints. The well-designed and attractive cities, and the efficient/easy-to-use shutte/starship transportation system.
4. The mission terminals, the spendable faction points, the bazaar.
5. The amazing variety of Professions, and the ability to mix-and-match Professions, and even the ability to change my mind and surrender my skills to take up Professions that hadn't seemed attractive initially.
6. The loving attention to detail evident in the way NPC's even fidget convincingly.
7. The slightly Political Incorrectness ot the game: some of those dancers are hot almost to PG-13 standards, and a Slicer will sell you designer narcotics. George didn't succumb to any Disneyfication, which was startling to me, considering that this man was also responsible for Gungans and Ewoks.
8. Creature Handler. They can give creatures they've tamed to their friends, and one day those creatures will (probably) be available as mounts. Cool stuff!
9. Percentage-wise, I've encountered fewer griefers in this game than I have in the other MMORPG's. In other words, fewer losers, despite what one might think based on the lack of imagination in character naming.
Aspects I dislike about the game:
1. The lousy chat system that still stops working periodically.
2. The defective mission system, with missions that mysteriously vanish, and move too frequently.
3. The bazaar isn't as easy to use as it should be.
4. Trading items between players is still prone to malfunction.
Aspects I hate about the game:
Nothing here to list.
Anyway, my congratulations to Raph and his team, who have done a great job despite the impression you might get reading messages from anonymous whiners on the forums.
Thanks, Raph!
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much better reviews here - http://games.slashdot.org/article.pl?sid=03/08/05/ 1847238