N-Gage Launch Hardware/Software Probed
Thanks to IGN Wireless for giving hands-on impressions of the hardware and some of the leading software titles for Nokia's N-Gage 'mobile game deck' phone/handheld console, which will be released on October 7th. Games checked out include Sonic-N, which is "...a port of Sonic Advance released on the Game Boy Advance back in January 2002... [and] identical in graphics, gameplay and level structure to the GBA edition", as well as Tomb Raider, which they say has "very impressive visuals", though "navigating the environments takes some finesse", and Super Monkey Ball, of which they claim: "As well as the GBA pulled it off, the N-Gage can do it better" - the lack of brand new, non-converted launch titles does seem a little disappointing, though.
While it would be nice to see the N-Gage succeed (and give Nintendo some serious competition for the first time in years), I honestly don't think it will be able to. The attitudes that most of my gamer friends have about the N-Gage are set, and facing strong negativity from the start is never a good thing. Beyond that, the unit's initial price is too high for most of the people I've talked to. And the fact that you have to remove the battery to switch games or memory cards is a huge strike against it. I'd love to see the N-Gage succeed, but I believe it's been doomed to fail...much like the Dreamcast was.
Goo goo g'joob.
... about that tall screen. I'm really curious how one would play a fighting game that way.
"Derp de derp."
THat's ok... given the life of a nokia battery in their phones, you'll have to buy a new battery anyway for every game you want to play. Not to mention the relative inability for them to maintain a stable connection to the battery leads over time.
Things wrong with N-Gage:
1. Already a sub-par fone is made even more mediocre.
2. You have to hold the thing sideways when talking on it
3. A whole face of buttons, you get a digital pad and 2 buttons for games, wth!
4. 3-d Graphics = battery drain
5. Fully 3D graphics on a screen barely able to draw one poly = waste of space
6. 6 hour battery life? WHEN NOT USING IT AS A FONE?!??!
7. No easy access to games for changes. It's hard enough changing a game when in a moving vehicle (such as plane train or auto) with limited flat space to put everything, now you have to juggle a battery with the games and system (in addition to a probable battery door).
8. Hey, you get to take the battery off every time you change the game, at least you won't get any important fone calls in that time!?!
I could probably think of a few more things wrong with the system. The only cool thing I've seen going for it is the cool cases for the games. Hello Nintendo, wake up. Stop using those silly desctructible cardboard boxes from the ancient days of cartridge gaming. Even if we don't carry them around with us, they would be nice to house our games when not playing and transporting them around.
Heres something I did this Just for fun, For $300 the price of an N-Gage (without any games, or Celphone activation, or monthly Celphone fee or anything else I'm going to need to buy in order to uses this piece of junk) I can get
GBA SP ($100)
Celphone ($50 "Nokia 2000 min Prepaid Celphone")
MP3 Player ($100)
Sonic Advances and Super Monkey Ball ($50)
I think I'll stick to the GBA and a normal Celphone and MP3 Player.
-------- -Cap
~Bommers, Why did it have to be Bommers!?!
I seriously question playing Sonic on a small vertical screen. Seems like it will tough to anticipate jumps and such when he starts movin' fast. Same problem with Tomb Raider. These games have no peripheral vision.