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Mario Kart Double Dash Gets Turbo Boost

SuperRob writes "Planet GameCube apparently has an exclusive (until ECTS, that is) on the post-E3 changes to Nintendo's Mario Kart: Double Dash for GameCube. Notable updates are weapons specific to each character, a new battle mode, and a huge speed increase (the top complaint about the game from E3)." There's more info at fan site Mario Kart Central, which has even started mapping the new game tracks for this keenly-awaited sequel before release - it's currently due in America on November 17th.

38 comments

  1. I'll take Freaky Flyers for now! by Anonymous Coward · · Score: 0, Interesting
    I'm seriously stunned by this one. Freaky Flyers came out of nowhere, and it's good! The levels are beautiful, there's a shitload of stuff to unlock, and the flying feels right. My only complaints would be that there's a little bit of a fish-eye effect that gets annoying if you focus on it, and some of the video crosses the line between "funny" and it's bastard child: "wacky." (Given the amount of video bonuses the game includes, that had to happen though. These are game people, not stand-up comics.)

    November's a hell of a long wait, but the surprise game with the Gayest Name Ever will hold until then. :-)

  2. screw mariokart by nocomment · · Score: 1

    How about a little Downhill Domination for GC?

    --
    /* oops I accidentally made a comment, sorry */
    /* http://allyourbasearebelongto.us */
  3. Great by BigDork1001 · · Score: 5, Insightful
    I personally am looking forward to Mario Kart to come out. I don't care what all you anti-Nintendo people say about the games being "kiddy". They are fun. Who cares if I'm not gunning down helpless civilians? I sure don't. Nintendo is a fun system and that's why I support Nintendo by buying their products and have never been disappointed with any of my purchases.

    --
    "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    1. Re:Great by Mike+Mentalist · · Score: 0, Troll

      I personally am looking forward to Mario Kart to come out. I don't care what all you anti-Nintendo people say about the games being "kiddy". They are fun. Who cares if I'm not gunning down helpless civilians? I sure don't.

      Well done, mate. You managed to get your pointless comment early on, just to collect some karma points. Exactly where did the 'anti-Nintendo' comment come from?

      Nintendo is a fun system and that's why I support Nintendo by buying their products and have never been disappointed with any of my purchases.

      LOL. So, you have never been dissapointed by a Nintendo game...?

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    2. Re:Great by Anonymous Coward · · Score: 0
      Who cares if I'm not gunning down helpless civilians?
      The Lord cares.
    3. Re:Great by bob65 · · Score: 1
      I don't care what all you anti-Nintendo people say about the games being "kiddy".

      Huh? Where are the anti-Nintendo people saying Nintendo games are "kiddy"? It sure sounds like you're arguing against someone, but *who*? I'm confused. At any rate, yes Nintendo games are fun. The main reason I have a Gamecube, and do not have any other consoles, is because Nintendo creates unique games that are unlike any to be found on the PC platform. I can satisfy my running down helpless civilians needs using my PC.

    4. Re:Great by Corporal+Tunnel · · Score: 1

      Huh? Where are the anti-Nintendo people saying Nintendo games are "kiddy"?

      Haven't been to any console gaming message board the last few years, eh?

  4. No Toad? by Gothic_Walrus · · Score: 3, Interesting
    Unfortunately, he's not on the character list for this go-round.

    Then again, I do recall seeing screenshots of two different Koopa Troopas (a regular one and a red-shelled Paratroopa) in other writeups, and there's only one Koopa on the list for this game. Seeing as the games have never allowed two people to choose the same character, methinks the character list is incomplete...

    As soon as I can race as Lakitu, I'll be in geek heaven...

    --
    Goo goo g'joob.
    1. Re:No Toad? by Gothic_Walrus · · Score: 1
      Hmm...I just noticed that Birdo, who has been in screenshots issued prior to this, is also missing from the character list.

      I still want my Toad, though...

      --
      Goo goo g'joob.
    2. Re:No Toad? by Alizarin+Erythrosin · · Score: 1

      They should do what they did for SSB Melee and have a bunch of characters from different games, like Roy and Marth, for you to unlock. That way there's all kinds of fun... Then maybe they can make Marth swipe his sword around and pop a tire if you do some key combination.

      --
      There are only 10 kinds of people in this world... those who understand binary and those who don't
    3. Re:No Toad? by Anonymous Coward · · Score: 0

      There will be main characters and support characters, I hear. If your favorite isn't on one list, I'd expect him/her/it to be in the other.

  5. You get it or you don't by yotto · · Score: 4, Interesting

    Mario Kart's one of those things that you either get or you don't. I logged many, many hours on Mario Kart for my N64 and can tell you, I've seen people crying they're laughing so hard at the end of a race, and people sitting across the room because they gave up in disgust at how stupid the game is.

    I think it has to do with "Form Over Function" people. If the graphics are good, the soundtrack is fairly fresh and expensive sounding, and there's some (Or a lot of) blood, they'll like the game even if it plays like crap. That's just the way people are.

    Nintendo tends to cater to the rest of us.

    1. Re:You get it or you don't by Mike+Mentalist · · Score: 1

      I think it has to do with "Form Over Function" people. If the graphics are good, the soundtrack is fairly fresh and expensive sounding, and there's some (Or a lot of) blood, they'll like the game even if it plays like crap. That's just the way people are.

      What a load of tripe.
      Mario Kart 64 was huge dissapointment to most people, especially the single player game with the cheating AI. MK64 was certainly not as good overall as the original one was.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    2. Re:You get it or you don't by fireduck · · Score: 2, Insightful

      I enjoyed MK64 greatly. However, I felt Diddy Kong Racing to be superior in many aspects, particularly single player. DKR had better graphics, track layouts, minigame options, and just so much more content for single player.

      However, when friends came over it was always Mario Kart. For some reason, MK64 seemed to be designed to keep opponents always in contention so that races between very good and just good/so-so players didn't feel like absolute blowouts (whereas with DKR, I would invariably win by a landslide).

      That and the acid-trip that was the final level...

    3. Re:You get it or you don't by dimator · · Score: 2, Insightful

      I'll second this.

      There was a certain purity to the SNES version, I think because it lacked the vertical dimension in the tracks, they were all flat. Once they added that, I was like, ehh...

      I logged *hours* on the SNES battle mode. Its the perfect example of balance in a game.

      I'm not sure we'll see the same balance in the new version; I'm not to hot on the idea of personalized attacks (unless they are just personalized visually, and not in their actual performance/effect.)

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    4. Re:You get it or you don't by Anonymous Coward · · Score: 0

      You're kidding, right? The AI in the first game in the series cheated far more obviously and insidiously than in the second. Not that that ever stopped me from enjoying them both.

    5. Re:You get it or you don't by Mike+Mentalist · · Score: 1

      And your point is...?

      The original Mario Kart was also entirely made up of sprites and used Mode 7 as well, but I didn't expect the same to happen in the N64 version.
      Times change, and game design advances. The shoddy AI was very last-gen by the time MK64 was released.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    6. Re:You get it or you don't by Anonymous Coward · · Score: 0
      You said, "Mario Kart 64 was huge dissapointment to most people, especially the single player game with the cheating AI. MK64 was certainly not as good overall as the original one was."

      I pointed out that cheating AI was a feature of both games, so your statement that the original was better doesn't follow from your own argument. If you have other reasons to prefer the original, I'd be interested to read them. I'm sure I'd agree with at least some of your points.

      I'll start it off. I still find myself expecting red shells to follow looping paths when I fire them instead of a bee-line, and I curse the change everytime I shoot myself with one because it locks on to someone behind me.

    7. Re:You get it or you don't by Mike+Mentalist · · Score: 1

      I pointed out that cheating AI was a feature of both games, so your statement that the original was better doesn't follow from your own argument.

      Yes it does. The cheating AI was acceptable during the 16-bit days and was not even noticed. I certainly don't remember it being mentioned in any of reviews.

      Fast forward six years or so, and the cheating AI is so blindingly obvious in MK64 that it is embarrasing. From what I have played of the original since the sequel was released, it is more subtly done than in MK64.

      If you have other reasons to prefer the original, I'd be interested to read them. I'm sure I'd agree with at least some of your points.

      The handling is possibly not as good, though I do prefer the four player battle mode over the two player in the original. I have no idea why Nintendo only designed four tracks, especially when the donut one and the rooftop one are so poor.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    8. Re:You get it or you don't by Anonymous Coward · · Score: 0
      I guess we disagree. The AI drivers in Super Mario Kart had an infinite supply of both feathers and their particular item, and they could throw the items directly in front of you from any range. You not only had a fixed range, but you couldn't even get some of the items they used! I always felt gipped that I couldn't pick up a fire flower and shoot those fireballs that Bowser left on the track or lay poison mushrooms. Not only that, but AI Karts could catch up extremely fast after a crash, even more so than in MK64. I thought the cheating was extraordinarily blatant from day one. I was very happy to note that the AI Karts had to pick up items just like me in MK64.

      Of course, the AI was also incredibly dumb, and always followed the same course with only minor maneuvering around obstacles, which was probably why they had unlimited feathers. Remember that Mario Circuit track that jumped itself? You could stop the entire pack from finishing just by leaving a banana peel in the right place. They'd jump it and the ramp and get stuck in an endless loop. Try doing that in Wario Stadium in Mario Kart 64. You might mess up a few drivers, but they'd recover. I did see some very dumb things, though, like Wario banging into a wall over and over again before the last turn on Bowser's Castle. I actually knocked him out of it, and he went back to it, as if something was screwed up with his programmed path and he thought he was on another part of the course.

      I actually like the skyscraper battle course. It suffers from a lot of slowdown, though, so it changes the way the Karts handle dramatically. Interesting tidbit about the multi-level course: Pick a nice, light character (I like Toad), and a big, fat one (DK works well). Have both drivers turbo boost off the start and head straight for each other. If Toad hops at just the right moment, he'll bounce off DK's head and land high above on the top level. :)

      Anyway, I agree that the cheating AI is still annoying in MK64. Hopefully they'll improve the AI enough in Double Dash that the AI won't need to cheat anymore, and they'll include more battle mode tracks.

  6. Gamecube? by Anonymous Coward · · Score: 2, Funny

    Damnit! I just blew all my money on the phantom!!

  7. Competition Ladder Rules for MarioKart 64 by DaveJay · · Score: 5, Interesting

    I never played MarioKart on the SNES, but we have a Nintendo 64 at my office, right next to the Dreamcast (what can I say, the tech market died before the latest consoles came out!)

    In the past, we've beat our frustrations out on Soul Caliber, wasted time with various sports games and the excellent Test Drive LeMans, and of course used our work computers for non-work activities like Unreal Tournament and Counterstrike...but those games have all come and gone, and only MarioKart 64 has remained.

    Every few months, we lose interest in the game -- then a few weeks pass, someone breaks it out, and it's a festival of racing and competition ladders until we lose interest again.

    Needless to say, we're anxiously awaiting the new GameCube version. In the meantime, here are the competition ladder rules we've used to good effect:

    - All ladder games must have four players.
    - All ladder games must be played in sets of three, with the scores added together.
    - Lowest rung picks the maps for the three games.
    - If you beat someone above you, you swap places with the person on the rung immediately above you, whether they were playing or not.

    We've found that this simple system motivates everyone EXCEPT the top player to play as often as possible (otherwise everyone else will knock you to the bottom of the ladder), and produces large groups of people who descend on the top player and literally drag them into the game room to defend their position.

    Whee!

  8. Bit of Mario Kart 64 trivia by clu76 · · Score: 2, Informative

    What was the top selling game for the N64? Not Mario. Not even Zelda. It was Mario Kart. Back in my college days, I knew people who picked up an N64 just to play Mario Kart. Needless to say, this is my most anticipated for the Gamecube.

    --
    the cosmos in 20 words or less: thumbuki.com
    1. Re:Bit of Mario Kart 64 trivia by Anonymous Coward · · Score: 0

      Any links on that? In upstate NY, I can easily say that Zelda (either one) easily outnumbered Mario Kart 64 at least 5:1.

    2. Re:Bit of Mario Kart 64 trivia by IIRCAFAIKIANAL · · Score: 1

      Mario Kart is (and always was) the ultimate party (video) game. Whether you're sober, drunk, or stoned, it's a blast to play with your friends!!

      Too bad I suck at it #:\

      Looking forward to this one though, despite my lack of kartin' skillz :D

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
  9. Small Gods by August_zero · · Score: 1

    I am the Mario Kart and Mario Kart 64 battle mode god, or rather a god. I have hardly defeated every luckless soul in the world at Mario kart, but I am yet to meet my match, and many have tried.

    Needless to say that I am very anxious to see this game. I hope its as great a game as it looks like it will be, I may be a fan-boy on this matter but I have very high expectations and I don't want to be disappointed (like I was with the GBA version)

    News that they have boosted the default speed is very good, One of the things that I hated about Kart 64, was that the game wasn't really much fun until you made it up to the 150cc karts. I hope the oncoming trafic track returns...

    I shut up now

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    1. Re:Small Gods by ArmyOfFun · · Score: 1

      See, this is why GC needs multiplayer.

      I am also AWESOME at MK64, and would like to challenge you to a duel!

    2. Re:Small Gods by ArmyOfFun · · Score: 2, Insightful

      I should clarify...ONLINE multiplayer.

    3. Re:Small Gods by Anonymous Coward · · Score: 0

      I'll buy that for a dollar.

    4. Re:Small Gods by BTWR · · Score: 1

      Well you two will be able to do tunneling software and play against eachother!

      MK:DD showdown-to-the-death!

  10. Slightly OT Question by M.C.+Hampster · · Score: 1

    Question: How many of you figured out, on your own, the shortcut on the stadium level in MK64? I can't remember of the specific level, but with the correct timing of a jump using the speed bump, you could get yourself over the wall on the long strip at the beginning of the course.

    I used to piss people off to know end that I could usually do it on the first or second try. There was no point racing me on the track unless you could do it. :-)

    --
    Forget the whales - save the babies.
    1. Re:Slightly OT Question by random735 · · Score: 1

      didn't figure it out on my own, but yeah, that brings back memories... we'd usually start the race off agreeing to "no cheating" and then sooner or later, someone would go over the wall, accompanied by "hey...how come i'm in 2nd place all of a sudden? HEY! YOU ASSHOLE!" :]

    2. Re:Slightly OT Question by Dannon · · Score: 1

      Ah, yes, the rainbow level. Time it right, and you're way ahead. Time it wrong, and you've got a long fall while your buddies pass you by.... Brings back memories!

      --
      Good judgment comes from experience.
      Experience comes from bad judgment.
    3. Re:Slightly OT Question by Paladine97 · · Score: 1

      Glitches are awesome. I know them all and employ them at will! During college I would play probably 2-3 hours a day with my roommates who were equally as good as me. I'd spend 4 hours trying to break the single player speed record for a course and then a roomie would play another 4 hours trying to beat it by 1/100th of a second. A vicious cycle!
      The glitch you speak of is one of my favorites. It's really easy to pull off so we banned it. But we did allow the jumping of the wall at the end of the level, that was more difficult to pull off.
      My favorite glitch is on the jungle track where you fly through the wall in the cave. That's HARD to do but you get to skip a lap. So many great glitches, that's what made the game fun. Trying to master them.

  11. I'm waiting until by Micro$will · · Score: 4, Funny

    Rockstar buys out the Mario franchise and creates Grand Theft Mario Kart where you'll get to jack Luigi's ride, pay the princess to make your car go "squeeky squeeky", and sell Shrooms out of the Mr. Koompa van.

  12. shut teh face by Anonymous Coward · · Score: 0
    Needless to say, this is my most anticipated for the Gamecube.
    And yet you said it anyway...
  13. Eight player LAN by WorselWorsel · · Score: 1

    Eight player LAN sounds like a great feature, but no one in my group of friends will be able to utilize it without spending extra money. Everyone I know that has a gamecube has it hooked up to a 32" or larger TV with at least component video. None of us have owned anything smaller for years and buying smaller TVs for portability and downgrading to s-video/RCA/RF just wouldn't cost effective for one game.

  14. shut teh face by Anonymous Coward · · Score: 0
    Needless to say, we're anxiously awaiting the new GameCube version.
    Yet you said it anyway.