IBM Testing New Grid Technology with Quake 2
boschmorden writes "In conjunction with IBM, a group of college students from the University of Wisconsin developed GameGrid, a derivative of IBM's OptimalGrid effort. The students adapted the open-source version of id Software's Quake 2 first-person shooter, and attempted to scale it across the grid to stress the system." IBM is also planning on developing Quake 2 bots to take advantage of the system.
If you design an AI bot, and let it loose in a system like a Q2 game running on a set of nodes, do you have the right to arbitrarily shut it down? At what point do you have a responsibility to the code that you spawned (a Q2 pun, work with me)?
As Dr. Chandra said in 2010, we're all life forms, whether silicon or carbon based it makes no difference.
I want to delete my account but Slashdot doesn't allow it.
bots that runs on distributed clusters, designed to take out humans in a simulated environment... hmmmm
if we arm them (the programs) with paintball guns we can do simulated battles from the terminator universe.
or until they get a hold of some real firepower and this becomes a real version of the terminator universe...
Either way I for one look forward to a beowulf cluster of these steel and wire overlords, yeah?
My life in the land of the rising sun.
I know of large company that install quake servers 6 years ago to help balance 3 T3 lines. The quake servers (w/ players) gave a continous load that was easy to define and route, which helped in supporting a very large website.
[1] for the uninitiated, a Quake 2 railgun slug keeps going through any number of targets until it hits a wall or other part of the scenery.
When I am king, you will be first against the wall.
Chess software just requires massive processing. The whole point with this grid is to be able to do real-time simulations, and any decent game is exactly that.
They got a point though, this is more suited for MMORPGs, I'd believe any modern MMORPG would use some sort of clustering solution. The response times they mention seem decent, but I can't help but wonder what they'll look like in a real scenario with a few thousand players and a limited hardware budget.
We're doing something similar here at work, but I'd be fired in an instant if I spent 8 servers to sustain 80 users...
The next great MMORPG.
When doing so, IBM's GameGrid software typically operated with latencies of 50 microseconds or less, according to Hammer.
I hope thats a typo..
As the article said (yes, I actualy had read it) IBM is exploring new consumer markets for their GRID tecnology... Gaming is BIG MONEY, and IBM is just taking their shot at it, too bad GRID systems are too expensive to be sold as video-game consoles!
Now, forget Quake2 and imagine this system running Battlefield 1942!! I already can see the Omaha Beach Battle with 500 players online, that's would be awesome!