Incentive To Keep Playing MMORPGs?
Thanks to RPGDot for their opinion piece discussing why gamers would want to continue playing MMORPGs over long periods of time. The piece asks: "What is the best way to keep a player in an MMORPG? Reward their effort? Players will never have enough rewards to satisfy them for long periods of time. Remove all advancement limits? Players will complain that there is no goal. Reward their patience? Sure, but the gameplay has to be pretty engaging, if skills are gained through time instead of effort", but concludes without a definitive answer, begging the question - is there one?
I won't play an MMORPG again until I can have an effect on the world around me. ... I want the potential to not just rally and lead a clan, but to storm the castle or incite a coup!
I won't play a MMORPG until the rallying cry sounds something different than "SCHLONGMASTERS GUILD RALLY NOW, PHAT L00T @ SPAWN 153.62. NO ONE < LEV20, FUKN NEWBS"
I've finally had it: until slashdot gets article moderation, I am not coming back.