GTA Creators Push Limits With Manhunt
Thanks to IGN PS2 for a new, screenshot-toting preview of Manhunt, the forthcoming "brutal urban videogame" produced by the developers of the Grand Theft Auto series. This previously secretive, potentially controversial title starts you, completely defenseless in Carcer City, where 'the Director' has sprung you from Death Row and "...populated [the city] with psychopathic gangs hired for the sole purpose of finding and slaughtering" the player. The piece muses that this "third-person perspective stealth game" seems to be "...much darker, more disturbing... than Grand Theft Auto, which offered seasoned comic humor and parody to counter the bloodshed and chaos."
I dont know about revolutionary. Thats the basis behind multiplayer games currently -- In counterstrike, I hear your footsteps from the other side of a wall, so I shoot the wall and hit them before they even know where I am. Even back in the quakworld/tf days you'd hear your enemys from around corners and know what to expect (You hear a rocketlauncher, you know theres a soldier coming. Hear an assault cannon, know theres a hwguy.)
As far as AI targeting humans based on sound, PodBot for counterstrike does that currently, as does the halflife grunts I believe. Hell, Doom's monsters could activate based on sound.
It is a nice feature either way.
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx