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Motion Capture Or Animation For Games?

Thanks to TotalGames.net for their article discussing whether videogames should use traditional animation or motion capture to capture the movements of in-game characters. The piece points out: "One of the major problems with motion capture is the way that moves can sometimes appear disjointed and separated, as a character goes from one set of moves to another", but an advocate for motion capture comments that the process is "..a lot faster, as long as you can retain the subtleties from the point of motion capture to the raw data to the point where it reaches the engine." Can you tell the difference?

2 of 38 comments (clear)

  1. State of the Art combines the best of both by cying · · Score: 4, Informative
    I strongly urge anyone who wishes to learn more about current research in combining motion capture with animation (similar to image-based rendering techniques applied to the motion domain) to look at these links, one from this year's SIGGRAPH, and a link to several other papers on the topic. SIGGRAPH 2002 had a special track on this (and the bibliography is cited as well).
  2. Re:Motion capture by Goldberg's+Pants · · Score: 2, Informative

    "Out of this World" was it's other title. Screenshots here.