Movie Landmarks for CGI Effects?
Daniel German asks: "I am in the process of preparing a lecture on the influence of computers and computer science in the movie industry. I'd like to include excerpts from the most important landmarks, and in order to give credit where credit is due, I'd like to ask for help from the Slashdot community. What are those movies and moments? The Westworld robot vision; the city landscapes of Blade Runner; Final Fantasy; Toy Story; the water beings from The Abyss; the starting sequence in Forrest Gump; bullet time; and so on. What do you consider to be the scenes that have become landmarks in computer generated special effects in Movie History? I am not only looking for Science Fiction, in fact, I'd like to have a wide range of examples on how computers have altered the way that a director can bring his or her vision to the screen "
Young Sherlock Holmes is listed on IMDb as the "First feature film to have a completely CGI (computer graphics image) character: the knight coming out of the stained glass window (animated by Pixar)."
It was done entirely on computers, no models. The DVD has a documentary on it: it was a landmark in that it only used CGI for the ships, spaceflight, etc. Also, the kid brother in that was in Invaders from Mrs- another 80's classic, even if it was a remake.
IMDB Link[imdb.com].
... are the ones you never see.
If memory serves, Back to the Future 2 made good use of CG effects by removing the wires that held the hover-boarders over the ground to appear as though they were defying gravity.
True Lies is one of the milestones in the digital fx industry. Not so much for 3D rendering, but for compositing and for motion tracking. You'd be surprised what all went into making Arnie pilot the Harrier over a city block.
It's neat to use computer generated effects to wow people, but there's little attention given to the digital effects that are used to keep people from being distracted. Who would have enjoyed BttF2 if they could see the wires holding up the hovery things?
"Derp de derp."
The cityscapes in Blade Runner were all models. They did use computer controlled cameras, but that was about it.
From the ILM books and 80's Siggraph annuals you should look at:
The early days -- Replacing models with CGI. The spectical of CGI itself.
TRON (CGI + Live Action + Rotoscoped Animation)
Young Sherlock Holmes (stained glass knight)
The Great Mouse Detective (use computers to create 'pencils' for clockworks scene)
Star Trek II (Genesis Planet animation -fractals)
Last Starfighter (cgi spaceship)
Abyss (cgi/actor interaction)
The middle phase -- Hybrid/Partially Synthetic actors. Partially Synthetic environments.
Jurassic Park (synthetic non-human actors, sorta)
Flintstones (dino)
Babylon 5 - (synthetic environments, desktop-level software)
Star Wars - The Phantom Menace (Yoda, Jar Jar)
Then we have a leap. With The Matrix you now have the ability to create a synthetic camera. Add to this the leap in sythetic environments (subway fight scene).
The next phase is going to be realistic human synthetic actors. So far, the results are not that impressive. Spiderman CGI was over animated as was the cgi humans in the Matric reloaded.
Artists will need to realize that the squash and stretch so necessary to create convincing motion in non-realistic animation carries with it, the immediate recogition as non-real. Subtle effects based on movement, cloth and interaction with the environment will come in the next five years to create realistic human movement. Creating the realistic human face will take a lot longer.