Slashdot Mirror


Movie Landmarks for CGI Effects?

Daniel German asks: "I am in the process of preparing a lecture on the influence of computers and computer science in the movie industry. I'd like to include excerpts from the most important landmarks, and in order to give credit where credit is due, I'd like to ask for help from the Slashdot community. What are those movies and moments? The Westworld robot vision; the city landscapes of Blade Runner; Final Fantasy; Toy Story; the water beings from The Abyss; the starting sequence in Forrest Gump; bullet time; and so on. What do you consider to be the scenes that have become landmarks in computer generated special effects in Movie History? I am not only looking for Science Fiction, in fact, I'd like to have a wide range of examples on how computers have altered the way that a director can bring his or her vision to the screen "

12 of 165 comments (clear)

  1. Remember where it all started: by suricatta · · Score: 2, Insightful

    Tron. Don't forget to mention this classic.

    Although quite shoddy by today's standards, it got the ball rolling for computerized special effects in cinema.

    The Last Starfighter came soon after. That was a bit more impressive.

    I remember watching these films as a kid and being blown away.

  2. Pixar by Gothic_Walrus · · Score: 4, Insightful
    Pixar, as a whole, is probably one of the best examples. Pixar uses the technology to great effect, but their movies don't just succeed because of the CG. All of their movies have had great storylines and characters, even if the plots were somewhat predictable. The other thing that the Pixar movies have in common is that all of their films would have been damn near impossible to animate or film in a more traditional fashion.

    Pixar has used CG to tell stories that can't be easily told otherwise. I'd say that's a landmark.

    --
    Goo goo g'joob.
    1. Re:Pixar by cmpalmer · · Score: 4, Insightful

      Everytime I watch a Pixar film, or the new Star Wars films, or Jurassic Park, I always wonder what a movie audience from the 1950's (or even the 60's or 70's) would think of them. Would an explaination of "it's drawn by computers" mean anything to them? I remember being completely blown away by the tentacle in The Abyss -- here was something that was (a) impossible, and (b) completely realistic. I was one of those people who always noticed every matte line in Star Wars and every cable on the police spinners in Bladerunner (I spent my adolescence reading Starlog, Famous Monsters, and the like) and these first glimses of CGI amazed me.

      When people say that, eventually, synthespians will be indistiguishable from real actors, the programmer/skeptic in me scoffs, but then I think that, twenty years ago, I don't know if I would have believed that Pixar films, Gollum, or even Jar Jar would have possible so soon, so maybe I'm wrong.

      BTW, "invisible" CGI is my favorite, too. The "oh wow" moment came for me when I saw them filming Arnold jumping the motorcycle off the overpass in T2 and he was hanging off big, thick, black cables that were painted out. For some reason, this was cooler than the morphing terminator.

      --
      -- stream of did I lock the front door consciousness
  3. Are you looking for the influence of... by exp(pi*sqrt(163)) · · Score: 3, Insightful
    ...computer science or of computer graphics. The title says one thing, the story another.

    Because, if you mean computer science, then The Matrix and Reloaded must be the first movies ever about Godel's Theorem and the Halting problem. Remember the scene with the video displays behind the Architect? That was the diagonal argument. Remember the first meeting with the Oracle? It was basically a summary of the halting problem. Think about it.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    1. Re:Are you looking for the influence of... by vitaflo · · Score: 2, Insightful

      ...computer science or of computer graphics. The title says one thing, the story another.

      If you're looking for both, I think Tron is a good answer. One of the first movies to use CGI (the first?), and had a LOT of comp sci terms thrown into it in a time when very few people owned a computer, let alone knew what they meant.

  4. Might I suggest? by dJCL · · Score: 2, Insightful

    Interview with a Vampire.

    You may ask why, and I will state right now that I'm not sure it is the earliest example, but it is so well done that you just don't notice. I was watching the DVD commentary track a while back and they comment on it a few times... The scenes on the mississippi with large numbers of incidental boats on the river in the bg... Stuff like that... Don't know the details of course.

    I'll put it this way, I rate CG by how easy it is for me to notice it, the more I notice it, the lower the score usually(for live action, and those who try to be near to life like FF:tsw). And if the general public sees it as CG, then it just plain fails. And I don't mean this in a Jar-Jar sense either. Everyone knew he was CG, but his integration into the environment was superb, so the realism was way up there...

    Anyway

    --
    On Arrakis: early worm gets the bird. Magister mundi sum!
  5. Preparing for a Lecture? by jpsowin · · Score: 3, Insightful

    If you don't have the expertise to research topics like this other than posting to "Ask Slashdot," maybe you should reconsider lecturing on such a topic. Teaching should be the overflow of something you know very well, not something unknown and thrown together by asking a web site. I hate to sit under lectures by people who don't know what they are talking about, and it is always very noticable.

    Research papers are for learning---teaching/lecturing is when you already know and want to teach others what you have learned.

  6. Rendering types by i0wnzj005uck4 · · Score: 2, Insightful

    Something nobody else has mentioned is rendering types. We've moved from phong and goraud shading to raytracing, to radiosity (which was used to great effect in Fight Club, but which generally takes too long for renders that it's left out of movies), and now HDRI (High Dynamic Range Images) are being used as global illumination maps. Essentially, this allows you to take a high-quality shot of the sky, for example, and light an outdoor scene based on the pixels in the image, giving a more natural look.

    You should ignore the rest of the complaining trolls. You'd think that, considering how slashdot is an epicenter of OSS and free thought, that people would be a little more apt to give you starting points for your research.

    --
    - Cloud
  7. Monsters, Inc. by cloudless.net · · Score: 2, Insightful

    I couldn't believe my eyes when I saw the snow on Sulley's fur!

  8. Re:What the f are you talking about? by exp(pi*sqrt(163)) · · Score: 3, Insightful
    Come on now! What was written over the door as Neo enters the kitchen. "Know Thyself". If that's not an invitation to self-reference I don't know what is. The whole conversation revolves around would I do this if I knew that she knew that I was going to do it.... What is the Oracle called? "The Oracle". What is the Comp Sci terminology for a system than can solve the halting problem? An "Oracle".

    Much of the Architect scene is about how the Matrix is inherently flawed, like any axiom system. The video displays are like an explicit enumeration of Neo's responses which Neo wants to act differently from. The diagonal argument, clear as day.

    And it goes on...

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  9. Re:CGI or SFX? by Radical+Rad · · Score: 3, Insightful
    "A Space Odyssey was the beginning of the realistic stuff."
    Not sure exactly what this sentence meant, but it reminded me of something

    I think I know what he meant. 2001 was the first movie I ever saw that realistically portrayed the near future based on technology that was about to come on-line and on obvious trends such as the commercialization of space. While earlier films showed space as being the domain of some sort of unitard-clad one world government paramilitary rocket jockeys, 2001 treated space travel as a routine and mundane activity requiring a stewardess to coach the regular joes who were commuting to the orbiting hotel through the safety procedures. It's been a long time but IIRC it also portrayed videophones and credit cards as commonplace and boring. Weight was provided by spinning the station not by a pseudo-scientific gravity generator. And the capabilities of HAL seem almost prophetic in retrospect. I'm sure there are many more examples if I watched the movie again. I think it strikes closer to the mark even than many movies made today. Realism is definitely one of the major distinctions of that movie.

  10. Re:I'm not making this up. by Anonymous Coward · · Score: 1, Insightful

    You make the simple part sound overly complex and the complex part overly simple.

    Yes, the cameras are all instrumented, but the sensors that provide that data have been around for decades. A GPI interface out of the camera head delivers real-time spherical coordinate data--altitude and azimuth, basically, along with lens parameters. That's the easy part.

    The hard part is getting a good real-time chroma key. If you'll notice, the players appear to stand on top of the yellow line. In other words, the line is drawn over the field--the grass and the white numbers--but not over the players, even when they're wearing white uniforms.

    This is very tricky, and requires a fairly powerful computer to do in real-time.

    The high definition version is correspondingly more powerful still.