Movie Landmarks for CGI Effects?
Daniel German asks: "I am in the process of preparing a lecture on the influence of computers and computer science in the movie industry. I'd like to include excerpts from the most important landmarks, and in order to give credit where credit is due, I'd like to ask for help from the Slashdot community. What are those movies and moments? The Westworld robot vision; the city landscapes of Blade Runner; Final Fantasy; Toy Story; the water beings from The Abyss; the starting sequence in Forrest Gump; bullet time; and so on. What do you consider to be the scenes that have become landmarks in computer generated special effects in Movie History? I am not only looking for Science Fiction, in fact, I'd like to have a wide range of examples on how computers have altered the way that a director can bring his or her vision to the screen "
Made me think for a while (I was 6 at the time) about whether that could really happen to me while I was futzing on the computer.
There are no karma whores, only moderation johns
Computer-generated, or special effects in general? Big difference there. You can drop Westworld if you're talking CGI, BTW.
If just SFX, hey, Ray Harryhausen (sp?) did some great stuff "back in the day". Certain 2001: A Space Odyssey was the beginning of the realistic stuff. There's nothing in there that looks any worse than Star Wars: A New Hope, and it's a lot more realistic. (Fighters using aerodynamic maneuvers in space? Yeah, right.)
Certainly a lot of technology was invented at ILM for the first three Star Wars films, and you've gotta respect that.
Terminator 2 for the morphing.
Aliens for mixing live action and miniatures (the duel between Ripley and the alien queen was a mix - amazing stuff; just saw a special on the Alien series last night - AMAZING work and you never notice it's fake - that's why it's so great).
For non-human CGI, nothing has surpassed the original Jurassic Park, really - it's pretty much levelled off there, if not gone down a bit, likely due to budgetary concerns. The stuff Weta did for the LOTR movies is great, but isn't groundbreaking in terms of anything other than sheer scale.
For CGI humans, I'd have to say 'Final Flight of the Osiris' in the Animatrix is the best I've seen (same people that did the Final Fantasy movie), but it still has a long ways to go. The skin _still_ isn't right, though the movement is almost perfect. Hair is good, but not great (yet). I suspect hair will be perfected before skin will.
Here's the killer idea: what happens when the only thing left to artificially generate are the voices? Artificial voice actors? Yikes!
If you watch Monday Night Football, you'll see a bright yellow line superimposed on the field representing the first-down line. This has made a significant change for viewers at home; it makes it much, much easier for a viewer to tell whether it's fourth-and-inches or first-and-ten. It's a great example of how CGI has changed the viewing experience for the better: the change is subtle, innocuous, doesn't distract from the plays, and was not possible before the fusion of cameras and computers.
In my opinion, the two most interesting modern masters of special effects, by a wide margin, are David Fincher and Jean-Pierre Jeunet.
Fincher is probably known to most Slashdot readers as the director of Fight Club, Se7en, and Panic Room, among others.
Jeunet is a French director, and wouldn't be as well known if not for the fact that Amelie was such a big hit a couple of years ago. In addition to that movie, he's also the director or co-director of City of Lost Children and Delicatessen.
(Interestingly, it turns out that Fincher and Jeunet also did the last two Alien movies, Alien3 and Alien: Resurrection. Neither reviewed very well, but both directors have gone on to establish pretty good reputations; it would be interesting to go back & watch them in comparison to their more recent work. In any case, I haven't seen these two movies, and they're not why I choose them as among my favorite modern filmmakers :-)
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In any case, the thing I love about these guys is that, unlike a company like Pixar or a director like (say) James Cameron, these guys have digital special effects so ingrained into the way they make movies that it's no more of a gimmick than, say, choosing a camera lens of film stock to work with. Their movies are for the most part not gratuitous special effects extravaganzas, full of the standard pyrotechnics, monsters, and other gimmicks that are the hallmark of the standard, standard boring effects fare. (Okay, maybe trolling just a little in that last bit... :-)
Just to pick a few random examples off the top of my head:
DO NOT LEAVE IT IS NOT REAL