Sega Boss Stresses Fun Factor, Simpler Games
Thanks to Video-Fenky for their translation of an interview with Hisao Oguchi, the new boss of Sega. In it, Oguchi argues that less "grandiose games" are the way to rejuvenate the games market, referencing titles such as The Sims, Animal Crossing and Namco's Taiko no Tatsujin as good models for doing this, and saying: "Developers can't force their game worlds and huge stories on users. We can't have people balk at sitting in front of the TV and playing games because it's too tiring. All games are made to be fun for the people playing them, so in the next generation especially, making content that doesn't feel tiring to gamers will be very important."
Actually, The 'Summons' in FF10 are long the first time you use them, then are edited down on subsiquent calls, as you get bored of them. It works so well, I didnt really notice until about the 20th time I called up Ifrit or whoever... I have an odd feeling that FF8 and FF9 were the same, too - and I DO know that the KOTR summon was WAY longer first time thru than later times...